Cannon

From Disneys Online Worlds Guide (Wiki)

Contents

Players Guide
Adventures At Sea
Cannon

Cannons

With strong ammunition and good aim, you can sail the Caribbean and defy danger. All Cannons on a ship can be operated by any Pirate aboard. Every Cannon can fire any ammunition that the Pirate manning it has earned the skill to use and is carrying, so choose your crew with a weather eye to the armament they'll bring to your ship. To disengage from a Cannon at any time, hit Escape.

Game Tip Game Tip: Each level of Cannon increase will give you an additional 5 Health points.
Type Capacity Cost Where Unlocks at Skill Level
Cannon
Basic Cannon Skill
75 Free Start with 1
Image:CannonBarrel.jpg
Small Barrel
100 500 Obtain from Gunsmith 7
Image:CannonBarrel.jpg
Medium Barrel
125 2000 Obtain from Gunsmith 12
Image:CannonBarrel.jpg
Large Barrel
175 8000 Obtain from Gunsmith 17

Cannon Skills

Type Skills Description Unlocks at Skill Level
Shoot
Shoot
Combat Basic Cannoneering Skill –– upgrade to increase Cannon firing rate 1
Rapid Reload
Rapid Reload
Passive Increases Cannon reloading speed 6
Barrage
Barrage
Passive Increases damage for Cannon and Grenade attacks 10
Shrapnel
Shrapnel
Passive Upgrade your Cannonballs and Grenades to explode in a cloud of shrapnel 14

Cannon Ammunition

The basic Cannon load is Round Shot, an iron ball that deals damage when it hits its target. As your skills and Notoriety grow, you'll have the option of using more advanced Cannon ammo that deals greater damage.


Ammunition Skills

Type Skills Cost Max Amount* Description Unlocks at Skill Level
Round Shot
Round Shot
Ammo Free unlimited Medium ranged shot –– effective against ship hulls 1
Grapple Hook
Grapple Hook
Ammo Free unlimited Used for grappling enemy ships for boarding actions 1
Chain Shot
Chain Shot
Ammo 3 per 25 100 Short ranged shot –– effective against masts and sails 2
Grape Shot
Grape Shot
Ammo 5 per 25 100 Short ranged shot –– effective only against crew. Best used just before boarding an enemy ship to kill one crewman. 4
Firebrand
Firebrand
Ammo 12 per 25 50 Burning skulls set fire to enemy ships. Warning: It will cause a flagship to sink before you can board. 8
Thunderbolt
Thunderbolt
Ammo 15 per 25 50 Long ranged shot -- summons a thunderbolt to strike the enemy ship. Will damage the hull or the sails, whichever it hits. 12
Explosive
Explosive
Ammo 15 each 3 Short ranged attack -- explodes and damages a large area. Takes a long time to load. The shot is really heavy so you have to aim high to get any distance. 17
Fury
Fury
Ammo 20 per 25 50 Medium ranged shot -- A spectral cannonball, effective against ship hulls. Does high damage and much more effective than explosive. 20
POTCO Bullet Purchase barrels from the Gunsmith to increase your max amount.

Cannon Fire Damage

Metal hurled at great speed is not healthy for hulls or rigging. Damage is dealt when ammo scores a hit on hull or sail. Mast and sails damaged in a battle slow a ship down. Any damage weakens a ship and can only be repaired in port, leaving you and your crew limping home at a crawl. If sufficient battle damage is done to any or all of the hull sections, a ship sinks.