Pros and Cons of Gags

From Disneys Online Worlds Guide (Wiki)

In the world of Toontown, you have several gags to choose from as a new toon. You start off with Throw and Squirt. Then you move on to Sound, Drop, Toon-Up, and Lure.

Contents

Toon-Up

  • Toon-Up is critical to survival in buildings and large street battles.
  • The lowest level Toon-Up occurs first.
  • Among those using the same level of Toon-Up, the first person in the battle/elevator (the rightmost toon when selecting gags) will go first.
  • Toon-Up can fail (earn no points for that attempt) and will be indicated by the toon laughing only one time ('ha' or 'heh').
  • Whereas Toon-Ups that do hit get a 'HO HO HO', 'HA HA HA', 'HEE HEE', or 'TEE HEE'.
  • You will not earn points by using Toon-Up on an uninjured toon.

Trap

  • Trap requires Lure to activate (and to get points).
  • Two traps used on the same cog will eliminate both of the traps. Only 1 trap should be laid per single Cog.
  • A maxed level 6 trap can kill all cogs through level 11.
  • Trap is 100% successful with a successful Lure.

Lure

  • NOTE: Lured Cogs do not attack the Toons while lured
  • Lure is critical to solo survival in all but the easiest buildings and for group survival in the toughest of buildings.
  • Lures last 1-4 rounds depending on level of lure used.
  • More than one toon may use Lure and still get credit for the use.
  • The animation of the lure matches the highest level of lure used.
  • There is a +50% damage bonus from the first attack on a lured cog. The combo bonus of +20% still applies, if applicable. Two maxed cream pies (40 + 40 = 80), therefore, will do 80 + 16 (20% combo bonus) + 40 (50% lure bonus) = 136 damage to a lured cog (which kills a level 10 cog).
  • Using a lower lure with a bigger lure lowers the chance of success (compared to the bigger lure by itself).
  • Level 1 lure seems best for level 1-3 cogs, level 2 for groups of level 5 cogs or less, level 3 for up to level 7 cogs, level 4 for groups of level 10 or less, level 5 for any cog and level 6 for any group of cogs.
  • A toon more than halfway to their next level lure seems to have much better success rate with their highest level of lure.
  • Injured cogs and cogs with traps in front of them seem easier to lure. (keyword seem)
  • At least one of the lured cogs must be attacked to get credit for the lure.
  • Lure is the only gag that activates Trap.

Sound

  • Sound is best to use only when the use of sound will kill at least one cog.
  • Sound destroys Lures (the group will be attacked by the remaining cogs next round).
  • You do not get a Lure bonus using Sound.
  • Four maxed foghorns can kill 4 level 12 cogs (something we have not been attacked by yet). At current calculations, and with the combo bonus, four maxed foghorns can kill 4 level 14 cogs!
  • While soloing, using Sound and Lure alternately on the last cog each floor is a good way to build both gags.
  • Although it is rare, Sound can fail when all the cogs are lured!
  • NOTE: NEVER USE SOUND ON LURED COGS UNLESS YOU WANT TO UNLURE THEM ALL WITH NO BONUS!

Throw

  • Do NOT accept a task to visit Tom Tom’s Drums in Minnie's Melodyland unless you have or nearly have a Whole Cream Pie (level 5). A part of this task requires it.
  • Throw is 100% successful on a lone-targeted lured cog. In rare cases, an unlured cog targeted with another throw will dodge the attack, shifting the line of cogs, and causing the lured cog to get missed. It is also rare, but possible, for the dodging cog to get hit by a different attack!

Squirt

  • The chance of hitting a cog with Squirt is slightly better than with Throw, but it is recommended that you attempt to progress evenly among the two.
  • It is easy to get behind on your Squirt, if you rely solely on Throw. Squirt is very good when you want to cover your bases, and have a better chance that you do NOT miss a cog (95% hit vs. 90 with throw).
  • Squirt is 100% successful on a lone-targeted lured cog. In rare cases, an unlured cog targeted with another squirt will dodge the attack, shifting the line of cogs, and causing the lured cog to get missed. It is also rare, but possible, for the dodging cog to get hit by a different attack!

Drop

  • Drop is the only attack gag that will always miss a lured cog.
  • Drop works far better when the cog is stunned. In other words, Drop gags are more likely to hit if a throw, squirt, or sound gag hits the cog first before the drop is used in the same round.
  • Throw, Sound, and Squirt are adequate to stun a cog.
  • A trapped cog shows no stun animation. However, Trap is very effective for stunning cogs.
  • A maxed level 6 drop can kill all cogs through level 11.
  • NOTE: DROP IS NEVER GUARANTEED, EVEN AFTER STUNNING THE COGS.