Test Server Release Notes

From Disneys Online Worlds Guide (Wiki)

The following Release Notes are taken from the Test site. They are included here as a historical record.


June 3, 2008 [sv1.0.34.4.test]

  • Fixed crash which could occur you look at the Cattlelog (specifically emote items).
  • Fixed exit crash that happens when you've clicked on the True Friends button to bring up the "Get True Friend Code" panel then exit.
  • Fixed incorrect page flow between the three tabs of the Cattlelog (NEW, BACKORDER, SPECIAL).
  • "Get True Friend Code" button will only generate a code for True Toon Friends now.
  • Fixed crash bug which occurred when you try to make a new friend and the game client warns that you have too many friends.
  • Fixed animation glitch in MiniGolf.
  • Fixed issue where sometimes the background music track will have a "stuck" note when it transitions from one song to another.


May 29, 2008 [sv1.0.34.3.test]

  • Fixed crashes which occur when certain Trolley Games are about to start.
  • Fixed graphics issue in the Catching Game.
  • The Cattlelog Special items page will now properly display "Already Purchased" next to any item right after purchasing. Also, when the Gifting button is enabled, the Special items will become unavailable for purchase.
  • Fixed crash which occurs when Toons try to make a new Toon friend. Clicking on the "New Friend" button on the upper left corner of your Friends' List will bring up a dialog box which includes a Toon's current number of friends.
  • Fixed graphics issue with the Mouse's ears.
  • Fixed bug with the "Surprise" emote which sometimes caused the Toon's eyes to return to normal before the rest of the emote was finished.
  • Changed sound effects for the "Delighted" emote. Please let us know what you think!
  • Fixed crash from using the F2 key inside of the Factory/Mint/DA's Office/Country Club.
  • Fixed crash which occurs during the C.F.O. battle when a Toon throws a goon.
  • Fixed crash during the C.E.O. battle when a Toon goes sad while attacking with the golf ball.


May 26, 2008 [sv1.0.34.2.test]

  • Fixed bug which kept Toons from being able to purchase the new Cattlelog items.
  • Added a new sound on/off button to emote items in the Cattlelog.
  • Fixed problem which caused doors and other objects from working properly.
  • Fixed an exit crash which could occur after having looked at the Cattlelog.
  • Fixed issue with Cogs' health button not changing colors after receiving damage.
  • Fixed MacOSX game client crash on startup.


May 21, 2008 [sv1.0.34.1.test]

The Toon Council is excited to announce that Clarabelle has obtained some new specialty items for her Cattlelog! There are five brand-new acting lessons and three brand-new clothing sets available for purchase by Members within a special section of the Cattlelog, based on account longevity. Also, you can now plant a garden statue of any Toon in your account or any Toon on your Friends List. These new gardening statues are available for purchase to expert gardeners with a Gold Shovel and a minimum of 639 Skill Points. Please check them out and let us know what you think!

Other Changes/Fixes/Known Issues

  • This release is a new build with lots fixes and changes "under the hood". The Toon Council asks that all TEST Toons try and play thru all of the game's features and explore all the neighborhoods/Cog HQs, in particular please participate in lots of street battles (especially where there are other Toons present).
  • Report bugs or anything else unusual during play via our <a href="http://play.test.toontown.com/reportBug.php">Report A Bug</a> page.
  • Fixed download/launching issues with MacOSX and Vista Launcher.
  • We are aware of the issue regarding the new Cattlelog items being inaccessible. This will be fixed on the next release.
  • Some Toons are currently experiencing issues with doors not opening. This will be fixed on the next release.

Test Toons of the World Unite!!


May 2, 2008 [sv1.0.33.7.test]

  • Fixed crash which occurs when you check a Toon's detail via the Toon Detail Panel through your Friends List.
  • Made additional stability enhancements.


May 1, 2008 [sv1.0.33.5.test]

  • Added additional stability enhancements.


April 30, 2008 [sv1.0.33.4.test]

Attention Test Toons! The temporary testing of the new Trial Account features has concluded. All your Toons should once again be available to you all the time and in game features will not longer be locked out. If this is not the case please let us know via the <a href="http://play.test.toontown.com/reportBug.php">Report a Bug</a> page.

  • Fixed crashes and instability issues.
  • Fixed crash which occurs when Toons watch another Toon ride the Geyser in Acorn Acres.


April 29, 2008 [sv1.0.33.3.test]

  • Fixed multiple crash bugs related to Doodles.
  • Fixed crash which happens during the post-battle dance sequence if you are playing as a Trialer and any gag skill went past the limit a Trial Toon can reach.
  • Fixed issue where all other Toons' nametag fonts look the same (except for your own), even though some Toons are Subscribers and some are Trialers. Now each Toon's nametag font will be properly seen by other Toons.
  • The names of the new nametag fonts have been changed in the Cattlelog.
  • The "Basic Font" (what used to be the one default font) is now available in the Cattlelog for Subscribers who wish to switch back to their original nametag font.


April 26, 2008 [sv1.0.33.2.test]

ATTENTION TEST Toons: Some of your Toons may be temporarily inaccessible, but don't panic!

We are testing some new Toontown Trial account features and some Toontown Test accounts have been temporarily set to a special Trial account status -- If you've had Toons in both the top and bottom-middle slots, then you will have access to both (the middle column) during these tests. If you did not have a Toon in the bottom-middle slot then you will only have access to the top-middle one (1) Toon during these tests.

PLEASE NOTE: The five (5) remaining Toon slots of these accounts will be unaffected and temporarily unavailable during these tests. After a period of time accounts that have been set to the special Trial status will revert to normal and all your Toons will be accessible once more. During this test period all Toons will take turns having their account set to this new Trial status, so don't be surprised if it's your turn!

If your account is in this special Trial one (1) Toon status, you will have:

  • Access to Toontown Central.
  • Access only to Toontown Central ToonTasks.
  • Limited Goofy Speedway access.
  • Access to your Estate.
  • Limited Access to the other Neighborhoods and Cog HQs (you can only participate in street battles).

Test accounts that are in this Trial one (1) Toon status will only remain this way for a short period of time, so please jump right in and play thru all aspects of Toontown. Also, if your account has been made into a Test Trial account and you have an open top-middle slot, please create and play a new Toon.

Be sure to report any issues you encounter via our Report a Problem page! The Toon Council thanks you for your assistance!

Bug fixes in this release

  • Fixed bug which caused Toon names in new fonts to not be seen by other Toons.
  • Fixed bug that caused Toon names to be missing information while in Cog Suit disguise.
  • Fixed missing texture on Seltzer Bottle gag during battles.
  • Fixed rare AI crash which could occur when you teleport to your Estate.
  • Fixed a crash when going from one country club floor to the next.


April 23, 2008 [sv1.0.33.1.test]

  • We have added fonts for purchase in the Cattlelog, so that you can show off your Toontastic names in style! Please check them out and let us know what you think! New fonts will appear with subsequent Cattlelog releases, so watch for them!



March 26, 2008 [sv1.0.32.21.test]

  • Fixed rare client crash in Mole Stomp game.
  • Fixed client crash which occurs during the Banquet Hall sequences when a Toon goes to the conveyor belt for Cog Food or Toonup items. This crash only happens on very crowded/lagged districts.


March 23, 2008 [sv1.0.32.20.test]

  • Fixed crash bug which occurs sometimes when Toons try to teleport to a friend inside Bossbot HQ.
  • Fixed crash that happens when a Toon with a rejected name tries to go back to Type-A-Name to either try another name or pick one from the Pick-A-Name panel.
  • Fixed missing sound f/x in the Toon Memory Game.
  • Toons will now face the "right" direction when they first teleport into a Bossbot HQ Country Club golf game area.


March 17, 2008 [sv1.0.32.19.test]

  • Fixed issue that would cause particularly lagged Toons to look like they are flattened by the C.E.O. even though they actually did hop off the table in time.
  • Made the door leading into the Banquet Hall open wider so Toons would not run "into" it when they enter.
  • Fixed rare client crash which could occur inside Banquet Hall.


March 11, 2008 [sv1.0.32.18.test]

  • Fixed bug which cause the Laff Meter to not be visible during the Banquet Hall "left over diners" battle sequence in C.E.O.
  • Fixed a bug which had a chance of allowing extremely lagged players to register being on a table using the seltzer bottle and at the same time teeing off at the C.E.O.
  • Fixed a bug which caused the words "Maze Race" to stay on screen after teleporting out of the maze.
  • Fixed a crash bug which occurred when one Toon teleports out of the Mole Stomp game while another continued to play.
  • Change text to refer to "kart" instead of "elevator" the dialog window which appears when you try to play the golf games in the Bossbot Country Club without meeting the minimum Laff requirements.
  • Fixed missing flying bat sound in the Jungle Vines Trolley game.
  • Fixed a few C.E.O. related client crash bugs.


March 5, 2008 [sv1.0.32.17.test]

  • Added Toonup items related C.E.O. SpeedChat phrases.
  • Fixed bug where you were not able to see other Toons' rotating the seltzer bottle in C.E.O. battle and moving the magnet cranes in the C.F.O. battle.
  • Fixed graphics bug where your Toon may look like he/she is using a funny grip on the golf club during C.E.O. battle.


March 4, 2008 [sv1.0.32.16.test]

  • Better indicate when you only have 1 Pink Slip left in your inventory.
  • Changed C.E.O.'s behavior such that when he is moving towards a target Toon and the Toon hops off the table, instead of just moving sideways to a new target Toon he will now actually turn to face this new target Toon first before progressing.
  • Fixed an animation bug where sometimes Toons will end up walking around stuck in the golfing animation in C.E.O. battle.
  • Fixed a rare case where the C.E.O.'s golf attack ends up doing double damage.


March 3, 2008 [sv1.0.32.15.test]

  • Minor improvements to look and feel of golf puzzle game at Bossbot HQ Country Club.
  • Time given to complete the maze game in Bossbot HQ will now be appropriate for the difficulty of the maze.
  • Pink Slips are now more powerful! It takes just one to dispatch any level Cog!
  • Added more C.E.O. Banquet Hall related SpeedChat phrases.
  • Fixed bug where if you had clicked on the red "x" cancel button in the OpenChat input box, the next time you type an OpenChat the input box will not appear.
  • Fixed bug where players using Windows 2000 experienced crashes when ever they used the Cattlelog or checked another Toon's details.


February 29, 2008 [sv1.0.32.14.test]

  • Added sound FX for picking up and serving food during Banquet Hall sequence.
  • Added sound FX to seltzer bottle turning and C.E.O. attacks.
  • Added sound FX for when you hit the golf ball during C.E.O. battle.
  • The C.E.O. will now progressively become more challenging as the battle goes on. At the 20 minute mark the C.E.O. will destroy one conveyor belt and do a bit more damage, and at the 30 minute mark he will destroy the remaining conveyor belt and do a lot more damage. Past the 30 minute mark the longer the battle lasts the more damage his attacks will do.


February 27, 2008 [sv1.0.32.13.test]

  • Added sound FX to conveyor belts in Banquet Hall.
  • Added sound FX for when you fire the seltzer bottle and when your squirt hits the C.E.O.
  • Sped up the movements of the C.E.O.
  • C.E.O. now has a good chance of changing his mind if he was charging a Toon on top of a table and his intended target jumps off. He may change direction or perform an attack instead.
  • A Toon with a full Laff Meter can no longer take Toonup food from the conveyor belts.


February 26, 2008 [sv1.0.32.12.test]

  • C.E.O. now does more damage for better play balance.
  • Increased turning speed of seltzer bottles during C.E.O. battle.
  • Fixed bug where the seltzer bottle would keep filling after your Toon gets flattened by the C.E.O.
  • Added a bonus gag reward for clearing all levels of the golf puzzle game in Bossbot HQ.
  • Fixed a bug where if your Toon has a full Friends List and you try to add another friend, you see a dialog window erroneously stating they have a full Friends List.


February 24, 2008 [sv1.0.32.11.test]

  • Changed back to holding down Ctrl key to charge up seltzer bottle during C.E.O. battle. But be careful when trying for a full charge, you could charge up too much and the seltzer bottle will fizzle out causing the charge meter to start from zero again, so pay attention!
  • Added better audio and visual indicator that the golf ball hit the C.E.O.
  • Added dust cloud and sound f/x when C.E.O. is defeated.
  • Added a one second delay and warning sound before C.E.O. performs a "Fore!" area attack.
  • Adjusted C.E.O. even more so he will be less likely to only attack one Toon at a time.
  • Fixed a bug where some seltzer bottles spin too fast in C.E.O. battle.
  • Seltzer squirts will now do twice the damage to to the C.E.O.
  • Fixed bug where a long list of ToonTask SpeedChat phrases would cause the menu to go pass the bottom of the screen.


February 22, 2008 [sv1.0.32.10.test]

  • Fixed bug in C.E.O. battle where the up arrow key would register as a seltzer bottle charge up even when you're not on the table.
  • Added Toonup goodies during C.E.O. battle, now to get a Toonup all you need to do is run to the conveyer belts!
  • Fixed issue with Pink Slip cannon firing animation looking strange on streets around Donald's Dreamland.
  • Tweaked animation sequence for when you enter Bossbot HQ.


February 21, 2008 [sv1.0.32.9.test]

  • Seltzer bottle charge up in C.E.O. battle is now accomplished with just hitting the "Up Arrow" key repeatedly.
  • Added music to C.E.O. battle.
  • Performed more play balancing of C.E.O. battle, specifically the C.E.O. should now be attacking more Toons as opposed to seemingly concentrate on just one until that Toon becomes sad.
  • Fixed bug which may cause your Toon to become stuck after jumping off a table as the C.E.O. charges you.


February 20, 2008 [sv1.0.32.8.test]

  • Added ability for Toons to receive a Toonup during C.E.O. battle: Try hitting them with a golf ball for Laffs!
  • More tweaks to "Firing" a Cog.
  • Fixed several client crashes.
  • Improved conveyer belt texture inside Banquet Hall.
  • Added missing C.E.O. battle SpeedChat phrase, "I'll use the golf tee."


February 16, 2008 [sv1.0.32.7.test]

  • Improved the show around usage of Pink Slips and firing Cogs.
  • During C.E.O. battle, Toons now have to charge up their Seltzer Bottles by using a rapid "up/down" arrow key combo similar to Tug-O-War Trolley Game. Once the desired charge level is reached, use the Ctrl key to fire. The higher the charge, the farther you'll shoot and the more damage you'll do!
  • The C.E.O. will sometimes perform an area attack: "Fore!"
  • Increased the number of Pink Slips awarded for defeating the C.E.O.
  • Toons will now be able to check each other's Laff level during C.E.O. battle.
  • Fixed missing Chief Justice torso.


February 14, 2008 [sv1.0.32.6.test]

  • Adjusted difficulty of C.E.O. battle, please let us know what you think!
  • Fixed camera issue during waiter cog battle at Bossbot HQ Club House.
  • Fixed crash when a Toon exits during the start of the banquet sequence in the C.E.O. battle.
  • Improved auto-capitalization in Type-A-Name.
  • Fixed bug which caused your Toon to get damaged at the start of the Mole Stomp game if another Toon comes in right after it begins (thus restarting it and causing you to fail and lose Laff).
  • Added a "Fire" button to the Gag panel gui during battle. You can use the Pink Slips which you've earned by defeating the C.E.O. to dispatch a deserving Cog!
  • Fixed missing texture on Seltzer Bottle gag model.

*** KNOWN ISSUES ***

  • You may crash when trying to exit the game normally after using the "Fire" button (Pink Slips) in battle.
  • The Chief Justice is without a torso currently, this will be fixed upon the next release.


February 6, 2008 [sv1.0.32.5.test]

  • Added new animations for BossCogs inside the Country Club.
  • Added moving conveyer belt and made the inside of the elevator leading down to C.E.O. battle bigger.
  • The C.E.O. now moves faster!
  • Fixed some crashes.
  • Fixed typo in congratulatory message when you beat the Mole Stomp game.
  • Fixed Bossbot HQ entrance banner not fading out after you enter.
  • Fixed some issues with golf puzzle game, including a crash.


February 1, 2008 [sv1.0.32.4.test]

  • Added Laff limits to Bossbot HQ Country Club golf games.
  • Adjusted difficulty of C.E.O. battle, please let us know what you think!
  • Sped up conveyer belt during banquet sequence of C.E.O. battle.
  • Improved movie segments during C.E.O. battle.
  • Added flashing health meter to the chest of the C.E.O.
  • Increased reward for defeating the C.E.O. at higher difficulty levels.
  • Improved look and feel for Bossbot HQ Country Club golf game areas.
  • When you fail the Maze game you will automatically teleport to the end, but you will still lose Laff points.
  • Fixed entrance sign to Bossbot HQ in MiniGolf area.
  • Fixed bug where Toons had trouble opening their bigger Closets.


January 31, 2008 [sv1.0.32.3.test]

  • The Club House and the C.E.O are ready to take on those who are Toon enough!
  • Fixed issue with Mac Toons being unable to get pass the Pick-A-Toon panel!
  • Fixed problem with OpenChat window not opening upon key press after sending one message.
  • Added more background music to BossbotHQ areas.
  • The correct message will now display if you try to enter the Club House without a full suit.
  • Fixed a few server crash bugs.



January 30, 2008 [sv1.0.32.2.test]

  • Changed difficulty of BossbotHQ games based on the number of Toons playing.
  • Updated BossbotHQ related animations and models.
  • Added new sound f/x for Mole Stomp.

*** KNOWN ISSUES ***

  • We apologize to all our Mac Toons out there! We are still fixing the issue that is preventing you from being able to play. Please be patient! We should have a fix on the next update.
  • Bossbot HQ area name still lingers on screen when you first arrive until you walk thru another door or tunnel.
  • Background music volume may still be too low.


January 29, 2008 [sv1.0.32.1.test]

Attention Test Toons! Bossbot HQ has been found! The Toon Council invites all Test Toons to help investigate Bossbot Headquarters. Toons can reach BBHQ through a new Cog-themed tunnel, which has mysteriously appeared in Chip 'n Dale's Minigolf. Work on your new Cog Suit and battle upgraded Cogs, while the Toon HQ works behind the scenes to unlock access to the "ultra-exclusive" Bossbot Clubhouse.

  • Bossbot HQ is still in beta, please help us make it as fun and challenging as possible by letting us know of any bugs or glitches. We will update the release notes with "Known Issues" so that Test Toons don't report the same bug over and over. Please check this page before submitting a bug report! Toons of the World Unite!

*** KNOWN ISSUES ***

  • When you first enter BossbotHQ there is a glitch where "Bossbot HQ" will be displayed twice on your screen and remain there until you've walked thru another door or tunnel.
  • The background music volume is very low within BossbotHQ. We will fix this in a subsequent release.


December 27, 2007 [sv1.0.31.5.test]

  • Fixed a bug that affected the SpeedChat phrase discard GUI panel. This panel comes up when your Toon has the maximum number of SpeedChat phrases and you either try to buy another phrase or receive one as a gift in your MailBox. The bug would allow you to "click thru" the SC phrase discard panel and click on whatever button that happens to be under it, accidentally bringing up another panel which would cause you to be "stuck".
  • Removed JellyBean combinations for flowers that does not exist but would still be accepted, causing issues with your Garden.


December 20, 2007 [sv1.0.31.4.test]

  • This is a maintenance release.


December 6, 2007 [sv1.0.31.3.test]

  • Fixed rare server crash caused by using one of the new bigger Closets.
  • Fixed problems some Toons have in being able to activate doors or gag barrels.
  • Fixed issue with changing game resolution to 1280x1024.


November 30, 2007 [sv1.0.31.2.test]

  • Fixed rare server crash which could occur when Toons hop on/off interior Elevators.
  • Fixed issue with Vista Launcher which kept players from being able to OpenChat and TrueFriend Chat (generate TrueFriend Codes).


November 29, 2007 [sv1.0.31.1.test]

Toons rejoice!! You will now be able to hold more items in your House and Closet! Here are the details:

  • There will be a 20 item and 25 item Closet available in subsequent Cattlelogs.
  • Your House will now be able to hold a maximum of 45 items (items arranged in your rooms plus items in your Attic). This excludes the wall paper and window scenes in use.
  • Your Mailbox will now be able to hold a backlog of up to 30 items.
  • Your maximum number of Cattlelog SpeedChat phrases is now 25.

Other changes in this release:

  • Fixed a problem which allowed NPC Toons' chat bubbles to be blocked by other Toons' chat bubbles.
  • In Sellbot Factory/Cashbot Mints/Lawbot DA's Office, when a Toon exits an elevator that is not empty, 10 seconds will be added to the countdown timer. This will only occur once per Toon who exits, and subsequent hopping on and off will not reset the timer nor add more time to it, so as to not hold up the elevator from departing. Only when all Toons exit the elevator will the timer be fully reset.



November 25, 2007 [sv1.0.30.20.test]

Attention TEST Toons!

    We have updated our game database subsystem and need your help! Please do lots of Cattlelog shopping and let us know if you encounter any problems such as items going missing from your House or Closet. The Toon Council appreciates your valued assistance! Toons of the World Unite!


November 4, 2007 [sv1.0.30.20.test]

Attention TEST Toons!

    We are working on a new Windows Vista(tm) compatible Toontown installer/launcher and need your help! Please download this file:<a href="http://download.test.toontown.com/english/currentVersionWIN/test/Toontown-setup_TEST.exe">Toontown-setup_TEST.exe</a>, save it, and then double click on it to start the installation process. When installation is complete a shortcut desktop icon will appear, and the new launcher will automatically start. You can use this launcher to login to Toontown TEST instead of through Toontown TEST's website.

    This new installation is installed under your C:\Program Files\Disney\Disney Online\ToontownOnline_TEST folder, and will not in anyway affect your previous installation of Toontown TEST.

    The new Toontown TEST launcher is fully compatible with other versions of Windows(tm), so please give it a try and let us know what you think! If you encounter any issues with using the launcher or its installation, please visit our <a href="http://play.test.toontown.com/reportBug.php">Report A Bug</a> page or click on the "Report a Bug" button on the launcher.

*** KNOWN ISSUES ***

    Currently the download movie within the launcher window does not display correctly. This will be fixed very soon.



November 2, 2007 [sv1.0.30.20.test]

  • Fixed a crash causing bug which could occur after you use the Type-A-Name panel during Toon creation.


October 26, 2007 [sv1.0.30.19.test]

  • Changed Type-A-Name panel so that each word's first letter is automatically capitalized.
  • Fixed rare crash bug which could occur if you pick gags off your gag tree.
  • Fixed a very MiniGolf crash bug.


October 12, 2007 [sv1.0.30.18.test]

  • Fixed a crash bug which could occur when playing Treasure Dive trolley game.
  • Changed the number of minigolf idle "time outs" from 3 to 2. This means if you do not take a shot within the allotted time twice in a row you will be removed from the course and back to MiniGolf playground. This is to ensure brisk play for all Toons. </ul
    October 5, 2007 [sv1.0.30.17.test]
    • Fixed crashes caused by Mini Golf.
    • Fixed rare crash while playing Jungle Vines trolley game.
    • Fixed crash which could occur if your Toon tried to teleport to someone seated at a Picnic Table in Acorn Acres.
    • Made the hedges which border Acorn Acres look better.


    September 29, 2007 [sv1.0.30.16.test]

    Attention TEST Toons!

    We have implemented an upgrade to TEST Toontown's database system. You should not experience any issues or problems as a result of this change. However, if you notice errors with your Toons (anything missing/incorrect), please let us know via our <a href="http://play.test.toontown.com/problem.php">Report-A-Bug</a> page.


    September 17, 2007 [sv1.0.30.16.test]

    • Now when there is a minigolf tie breaker, the winner (by fastest course time) will be declared prior to the showing of the rankings.
    • Fixed crash bugs which could occur during the Toon Slingshot Game and Toon Memory trolley games.
    • Fixed a problem which caused Toons who had just arrived in Acorn Acres to not be able to join other Toons already seated at a picnic table (provided there was space left).
    • Added new MiniGolf related SpeedChat phrase, "Sorry, I'm busy golfing!".
    • Fixed flickering shadow textures under the golf karts. This only applies to players with ATI video cards.


    September 17, 2007 [sv1.0.30.15.test]

    • More MiniGolf related crash fixes.
    • Fixed client crash which occurs with Jungle Vines trolley game.
    • Added new MiniGolf tie breaker: In the event of a tie, the Toon who finished the course fastest shall be declared the winner (your times will be shown in your rankings).
    • Added a new MiniGolf related SpeedChat phrase "Good game!", changed grammar in some existing ones.


    September 13, 2007 [sv1.0.30.14.test]

    • Added new and improved "Whole In Won" golf hole into MiniGolf.
    • Added additional stability enhancements and crash bug fixes.
    • Added a new minigolf in-game tip which appears if you do not hit the golf ball with enough power.


    September 12, 2007 [sv1.0.30.13.test]

    • Fixed bugs which were causing crashes/instability with MiniGolf.
    • Fixed graphics glitch which made Dale's legs "disappear" sometimes.


    September 11, 2007 [sv1.0.30.11.test]

    • Added new voices to Chip 'N Dale.
    • Added more new minigolf holes.
    • Changed tunnel colors to be different in the minigolf hole "Second Wind".
    • Made minigolf hole "Tea Off Time" easier by adding a dip around the mouth of the volcano golf hole.
    • Added new text during award sequence for when a random winner is declared between tied minigolf players.
    • Added a "sketch" of the Acorn Acres' area on the Shticker Book map page.
    • Fixed several client and server side crash bugs.
    • Fixed issue some players have with "flying off" Karting tracks and into grey space.


    September 8, 2007 [sv1.0.30.10.test]

    • Fixed client crash which occurs when you exit the game right after having played the Treasure Dive trolley game.
    • Removed the moving block at the bottom of the hill in the golf hole "Afternoon Tee 2".
    • Fixed a problem in minigolf which sometimes caused the post hole-sinking celebratory animation to freeze on the spectator Toons' screen.
    • Fixed problem which caused the crowd noise sound f/x to overlap between multiple Toons' turns.
    • Added a "Triple Bogey" score type for sinking the golf ball on the last possible shot of the hole.


    September 7, 2007 [sv1.0.30.9.test]

    • Fixed recurring crash bug caused by a Toon exiting game during Mini Golf award sequence.
    • Fixed "Whole In Won" golf hole so your Toon is facing the right direction at the beginning of the hole.
    • Fixed crash bug occurring in multiplayer Mini Golf.
    • Fixed rare instances of crowd noise sound f/x playing when golf ball did not go near the hole.
    • Fixed bug which caused appearances of Toons "sitting" in midair in the Mini Golf playground.
    • Added a subtle sound f/x to Picnic Table items as they appear and disappear.
    • Added 2 new golf holes.
    • Tweaked ball behavior so it interacts with golf course environments more consistently especially in multiplayer matches.


    September 5, 2007 [sv1.0.30.8.test]

    • Fixed bug which caused crash during multiplayer Mini Golf.
    • Added speed sound to Chip n Dale, and made a slight change to one of Chip's phrases.
    • Changed formatting of long Playground names in the Shticker Book Map Page for better legibility.
    • Fixed issues with picnic tables in Acorn Acres.
    • Added several new golf holes, removed windmill hole (a new version will be forthcoming).


    August 31, 2007 [sv1.0.30.7.test]

    • Tweaked Mini Golf's physics to improve play and "feel".
    • Changed golf hole "Whole In Won" to make it easier.
    • Changed Multiplayer Wins trophy track to Multiplayer Course Completed. Please note this may change your trophy counts, but if you've gotten a Laff boost from winning Cups you will not lose those Laff boosts.
    • Added Mini Golf specific SpeedChat phrases.
    • Outdoor Zone is now officially "Acorn Acres", changed signs accordingly.
    • Improved Picnic Tables' behavior.
    • Fixed bug which caused countdown timer when getting on Golf Kart to freeze if other Toons hopped on another nearby Golf Kart.
    • Fixed bug which caused a hang during golf course if a Toon disconnected after other Toons have sunk their balls.
    • You will now receive a Toonup when you achieve a Mini Golf Cup.


    August 29, 2007 [sv1.0.30.6.test]

    • Tweaked the Mini Golf's physics. There should be less collision errors, the ball will stop faster, and on slight inclines it should roll back down less.
    • Fixed game crashes for when you enter golf course and do nothing, or do not swing during a multiplayer golf game.
    • Fixed bug to keep players who log off during a round of golf from receiving any trophies.
    • Made change to keep other Toons from being visible while not taking their turn during multiplayer golf.
    • Fixed other crash causing bugs.


    August 25, 2007 [sv1.0.30.5.test]

    • Added background music for the Outdoor and Mini Golf zones as well as in golf courses.
    • Added new sound f/x for the geyser in Outdoor Zone.
    • Fixed a rare bug which crashes the game when your Toon gets on the Golf Kart.
    • Added wake effect when your Toon runs in water in the Outdoor Zone.


    August 24, 2007 [sv1.0.30.4.test]

    • Made adjustments to Mini Golf play and sound f/x.
    • Fixed problem with Tug of War arena not having trees nor wooden pylons.
    • The windmill in certain Mini Golf courses will become transparent should it block your view.


    August 23, 2007 [sv1.0.30.3.test]

    • Added more holes to Mini Golf, and there are now sound f/x for moving obstacles.
    • Adjusted Mini Golf's physics and improved the "feel".
    • Fixed exit crash which occurs after playing Mini Golf.
    • Fixed crash which happens if a player exits at the beginning of a round of Mini Golf during the "fly over".
    • Fixed bug which caused the Karting SpeedChat menu to appear while inside Mini Golf zone.
    • Fixed floating acorn in Outdoor Zone.
    • Fixed other crash causing bugs.


    August 21, 2007 [sv1.0.30.2.test]

    Attention Test Toons! Check out the new tunnel in Donald's Dock and see where it leads! We think you will definitely enjoy puttering around in this new area. A nice picnic next to a geyser is par for the course in Toontown, but did someone forget to bring some iced-tee? Be sure to say "hi" to Chip and Dale, and in case you haven't guessed, visit their brand new Mini Golf course!

    • There are 3 courses: Easy, Medium, and Hard (with 3, 6, and 9 holes respectively).
    • Up to 4 Toons can play together on a course.
    • Keep track of your records and achievements in your new Shticker Book Golf page.
        *** KNOWN ISSUES ***
      • Currently if you exit back to Pick-A-Toon screen after you've completed a round of Mini Golf you will crash out. This will be fixed in the next release.
      • The picnic tables currently behave a little weird. Do not be alarmed, this will be fixed in the next release.
      • You may sometimes see a Toon "stuck" in the middle of the golf course in the beginning of a hole during the "fly by", this does not affect game play at all it is only a visual glitch. This will be fixed in the next release.

    Other bug fixes:

    • Fixed swimming crash.
    • Fixed "move furniture" crash.
    • Fixed bug which kept Toons from being able to complete Factory and Mints.
    • Fixed bug which caused Goons to be able to hurt you with their lights easier.
    • Fixed bug which caused Jungle Vine's spiders and bats to be extra large.
    • Fixed a problem some players are having in launching the game. This only applies if you are using Windows XP and a dual core CPU.


    August 11, 2007 [sv1.0.30.1.test]


    Attention TEST Toons!

    While this update lacks any visible new features, there are actually many changes beneath the surface which require your dedicated attention. Please play thru all aspects of Toontown and report any issues you encounter via our <a href="http://play.test.toontown.com/reportBug.php">Report a Problem</a> page! All the residents of Toontown are depending on you! TEST Toons of the World Unite!!

    *** KNOWN ISSUES ***

    • There is currently a bug with swimming, and you will crash out if you try. Please refrain from the deep end of any body of water! This will be fixed upon next release.
    • A crash occurs when you click on the Move Furniture button in your House. Please refrain from doing so or you will crash out!

    July 7, 2007 [sv1.0.29.11.test]

    • This is a maintenance release.


    July 6, 2007 [sv1.0.29.10.test]

    • Your Toon will now fall asleep correctly if left idle while any Karting confirmation dialog box is left open.


    June 30, 2007 [sv1.0.29.9.test]

    • Fixed rare client crash bug in the Treasure Dive Trolley game.
    • Adjusted text size so very long names will fit properly in the Toon name generator panel.


    June 25, 2007 [sv1.0.29.8.test]

    • Fixed bug which caused crashes when interacting with dialog windows (such as ones that pop up with an "ok" and "cancel" button).
    • Fixed bug which sent multiple Fish Bingo event whispers to players while event is running.


    June 22, 2007 [sv1.0.29.7.test]

    • We've added some new SpeedChat phrases! Each Cattlelog update will feature four randomly chosen phrases (out of twelve total) for your shopping pleasure. Enjoy!


    June 22, 2007 [sv1.0.29.6.test]

    • This is a maintenance release.


    June 20, 2007 [sv1.0.29.5.test]

    • Fixed several rare client crashes which could happen during the Toon Memory Game and the Treasure Dive Trolley Games.
    • Fixed rare crash which could occur if you hang up your telephone in your Estate right when your Toon is about to fall asleep from inactivity.


    June 15, 2007 [sv1.0.29.4.test]

    • The new Event Day is back on Saturday.
    • You will now see a Whisper when you login to Toontown letting you know which event is currently running.


    June 14, 2007 [sv1.0.29.3.test]

    • Fixed problem with the Fishing Bingo portion of the new event day so that it will start correctly at each specified time. We are running the event today to test the new fix, enjoy!
    • Fixed bug which will keep the JellyBean bank's dialog box from staying around if your Toon falls asleep.


    June 9, 2007 [sv1.0.29.2.test]

    • We are testing a new event on Saturdays. Every two hours an event will start and run for the following two hours until 11:59PM Saturday.
      • Fishing Bingo will run at 12:00AM, 6:00AM, 12:00PM, and 6:00PM.
      • Karting Grand Prix will run at 2:00AM, 8:00AM, 2:00PM, and 8:00PM.
      • Trolley Tracks will run at 4:00AM, 10:00AM, 4:00PM, and 10:00PM.
    • Fixed the "End" key to be able to wake your sleeping Toon.


    June 7, 2007 [sv1.0.29.1.test]

    • Fixed a few bugs which caused your Toon to not fall asleep while inactive.
    • The behavior of interactive items in game should now be more consistent in regards to falling asleep. If you become inactive and fall asleep while interacting with something, any menus or screens should close and you should see your Toon asleep. Please note that just moving your mouse cursor would not keep you from becoming inactive and fall asleep, you must actively use any menus or panels you've activated (button presses, list scrolling etc) to keep from falling asleep.
    • Fixed crash bugs in the Toon Slingshot and Treasure Dive Trolley Games.

    June 1, 2007 [sv1.0.28.9.test]

    • Fixed bug which revealed too many areas in the Shticker Book map for Free Account players.


    June 1, 2007 [sv1.0.28.8.test]

    • Fixed bugs which caused crashes in the Treasure Dive, Toon Memory, and Toon Slingshot Trolley Games.
    • Fixed a rare crash which occurs when your Toon uses the phone to call Clarabelle's Cattlelog.


    May 30, 2007 [sv1.0.28.7.test]

    • Fixed bug which prevented Goofy Speedway to not appear in the Shticker Book map of new Toons after you've walked there. This only affected Trial players.


    May 30, 2007 [sv1.0.28.6.test]

    • Fixed a bug which caused the Member's Features Panel to pop up for a Trial player if you respond to an OpenChat Whisper during a battle.


    May 24, 2007 [sv1.0.28.5.test]

    • Fixed bug which caused the blue Chat button to appear too early during the Toontorial.
    • Fixed rare crash which occurs when you pick up your Gardening Kit from your Mailbox.
    • Fixed bug which let Toons who are not True Friends whisper each other via the Friends Panel "Whisper" button during Trial period.


    May 23, 2007 [sv1.0.28.4.test]

    • Fixed bug which caused the Goofy Speedway leader board to sometimes rotate scores too quickly.


    May 18, 2007 [sv1.0.28.3.test]

    ATTENTION TEST Toons: Some of your Toons may be temporarily inaccessible, but don't panic!

    We are testing some new Toontown Trial account features and some Toontown Test accounts have been temporarily set to a special Trial account status -- which will only have access to the middle two (2) Toons during these tests.

    PLEASE NOTE: The four (4) remaining Toon slots of these accounts will be unaffected and temporarily unavailable during these tests. After a period of time accounts that have been set to the special Trial status will revert to normal and all your Toons will be accessible once more. During this test period all Toons will take turns having their account set to this new Trial status, so don't be surprised if it's your turn!

    If your account is in this special Trial two (2) Toon status, you will have:

    - Access only to Toontown Central.
    - Access only to Toontown Central Toontasks.
    - Limited Goofy Speedway access.
    - Access to your Estate.
    - Limited Access to the Cattlelog (you can only purchase clothing items).

    Test accounts that are in this Trial two (2) Toon status will only remain this way for a short period of time, so please jump right in and play thru all aspects of Toontown Central. Also, if your account has been made into a Test Trial account and you have an open middle slot, please create and play a new Toon.

    Be sure to report any issues you encounter via our <a href="http://play.test.toontown.com/reportBug.php">Report a Problem</a> page! The Toon Council thanks you for your assistance!


    May 12, 2007 [sv1.0.28.2.test]

    • This is a maintenance release.


    May 9, 2007 [sv1.0.28.1.test]


    Attention TEST Toons!

    While this update lacks any visible new features, there are actually many changes beneath the surface which require your dedicated attention. Please play thru all aspects of Toontown and report any issues you encounter via our <a href="http://play.test.toontown.com/reportBug.php">Report a Problem</a> page! All the residents of Toontown are depending on you! TEST Toons of the World Unite!!

    • Fixed several Battle related crash bugs.
    • Fixed a crash bug in the Treasure Dive Trolley game.
    • Fixed a crash bug which occurs during the Gag purchase tutorial a Toon plays a Trolley game for the first time and it happened to be the Toon Slingshot game.
    • Fixed a rare crash which occurs when you try to purchase gifts thru the Cattlelog.
    • Fixed the "auto-scrolling list" bug again (really this time!)
    • Changed all text that referred to Secret Friends or Secret Friend Code to True Friends or True Friends Codes.

    April 20, 2007 [sv1.0.27.5.test]

    • Fixed a rare crash bug when you play Jungle Vines.


    April 14, 2007 [sv1.0.27.4.test]

    • Made an improvement to the Gifting subsystem. When you first call Clarabelle you will see the "Buy Gifts" button grey'ed out and it will show "Trying...", this is a way for us to check to make sure Gifting is working properly before you make any purchases. If for some reason Gifting is not working properly the "Buy Gifts" button will stay grey'ed out and you will not be able to buy gifts during that time. If you ever encounter this please submit a bug via our <a href="http://play.test.toontown.com/reportBug.php">Report a Problem</a> page!
    • Added some fixes to rare game client crashes in the Treasure Dive and Toon Slingshot Trolley games.
    • Fixed a rare crash bug which occurs during your post Cog battle victory dance.


    April 11, 2007 [sv1.0.27.3.test]

    • Made adjustments to Laff limits to CogHQ elevators, new limits as follows:
      • Sellbot HQ: Side Elevator - 31
      • Cashbot HQ: Dollar Mint Elevator - 66
      • Cashbot HQ: Bullion Mint Elevator - 71
    • Fixed rare crash bugs in Jungle Vines game and Toon Memory Game.
    • Adjusted elevator timer some more.
    • In the C.F.O. battle, the magnetic crane will no longer be able to catch safes or goons in mid-air when dropped, they have to hit the ground before they can be picked up again.


    April 10, 2007 [sv1.0.27.2.test]

    • Added elevator related SpeedChat phrases.
    • Adjusted the elevator countdown timer upward for better visibility.


    April 7, 2007 [sv1.0.27.1.test]

    Please spend some time at each Cog HQ to help us test new elevator features!

    Once a Toon boards a Cog HQ V.P., C.F.O., or C.J. elevator, they can Hop off only once. If the Toon Hops off an elevator they must wait until it leaves or empties of all Toons before boarding again. Also, a minimum* Laff point requirement has been added to each Cog HQ elevator as follows:

      Sellbot HQ
    • Front Elevator - None
    • Side Elevator - 41
      Cashbot HQ
    • Coin Mint Elevator - None
    • Dollar Mint Elevator - 71
    • Bullion Mint Elevator - 76
      Lawbot HQ
    • Office Elevator A - None
    • Office Elevator B - 81
    • Office Elevator C - 86
    • Office Elevator D - 96
    • Laff point levels subject to change.




    April 4, 2007 [sv1.0.26.12.test]

    • This is a maintenance release.


    April 3, 2007 [sv1.0.26.11.test]

    • This is a maintenance release.


    April 1, 2007 [sv1.0.26.10.test]

    • Added some fixes to the Treasure Dive for enhanced stability.
    • Made other misc. stability improvements.


    March 30, 2007 [sv1.0.26.9.test]

    • This release adds more stability to the new Trolley Games.


    March 28, 2007 [sv1.0.26.8.test]

    • Fixed a bug that could cause your Toon to look like they are swinging on an invisible vine in the Jungle Vines game.
    • Trolley Tracks will no longer occur daily.


    March 27, 2007 [sv1.0.26.7.test]

    • A further fix to a bug that causes animations to not play after landing in Toon Slingshot.
    • Fixed more incorrectly positioned interior signs.


    March 24, 2007 [sv1.0.26.6.test]

    • Trolley Holiday has now been changed to Trolley Tracks. This will be reflected when the start/end message is sent via Whisper.
    • In the Treasure Dive, picking up the treasure chest and putting it into the ship has been made easier.
    • Fixed incorrect positioning of indoor signs inside theater type buildings.
    • During Trolley Tracks, if all Toons left the game save for a new Toon with the Ride a Trolley Toon Task, the Gag purchasing tutorial will play after this Toon reaches the end and is sent to the Gag Shop.


    March 23, 2007 [sv1.0.26.5.test]

    • Made changes to the text panel at the end of a Trolley Tracks round for better legibility.
    • Fixed bug in the Jungle Vines game where your Toon sometimes did not pick up the banana even though it looks like you should have.
    • You will now receive partial credit for getting thru the Jungle Vines game, and it will now reward more Jellybeans in the harder Playgrounds.
    • Fixed a bug that caused Windows98/ME users to not be able to play.
    • Further refinement to a bug fix which caused download/patching issues.


    March 22, 2007 [sv1.0.26.4.test]

    • Fixed bug that caused some train tracks in the Trolley Tracks game to not appear correctly.
    • If all other Toons left in the middle of the Trolley Tracks game, upon reaching your Trolley destination you will be informed via a text panel that you will be taken to the Gag purchasing panel.
    • Fixed bug that caused some players to have game download/patching issues.
    • Mac Only Fixed bug which made your Toon hard to move forward in the Treasure Dive game.



    March 21, 2007 [sv1.0.26.3.test]

    • Mac OSX version is now available. Sorry for the wait!
    • Fixed a bug that caused Gag barrels to give the wrong Gag compared to what is labeled on the barrel.
    • The official names of the new Trolley Games are: Trolley Tracks (during the Trolley Holiday), Jungle Vines, Treasure Dive, Toon Memory Game, and Toon Slingshot. All in game text have been changed to reflect this.
    • Fixed graphics issue with the umbrellas in the Toon Slingshot game. They should now have an alternating white/colored pattern to them.
    • Fixed a crash in the Jungle Vines game which occurs if you jump off the first vine without moving up or down.
    • If all other Toons disconnect mid-game during Trolley Tracks, the last remaining Toon will be sent to the Gag purchasing panel to either continue playing Trolley Games alone, purchase Gags, or exit back to the Playground.
    • One (1) Jellybean will be awarded to each player at the end of Trolley Tracks if no one reached their secret goal.
    • Fixed a bug that may cause Pies to be invisible during Sellbot V.P. battle.
    • Made several stability improvements to Toon Slingshot game.
    • Fixed bug that sometimes caused long lists to scroll up or down on their own after you click on the arrow buttons only once.


    March 20, 2007 [sv1.0.26.2.test]

    • Fixed many crash causing bugs found within the new Trolley Games including the Travel Game during the Trolley Holiday.
    • The Target Game will now reward less Jellybeans.
    • The vines now look correct in the Vine Game, and will no longer take a long time to transition to the Jellybeans reward screen when the game is over.
    • Fixed a rare hang condition at the start of the Diving Game, and in easier playgrounds you will be given more time to dive and you will earn more Jellybeans.
    • Fixed a bug that caused a crash when Toons fight either the V.P., C.F.O., or the C.J.
    • Fixed a crash caused when a Toon disconnects in the middle of a Tag Game.
    • Fixed crashes having to do with Toons disconnecting during the Travel Game.
      *** KNOWN ISSUE for Mac Toons***
    • The Mac OSX version is still not available. We are sorry for the delay and appreciate your patience. It will be ready soon!


    March 16, 2007 [sv1.0.26.1.test]

    Attention TEST Toons! Grab some friends and head to your nearest Trolley Station to check out four new TOONtastic Trolley Games! And between 12:00pm and 6:00pm, a new Trolley Holiday will take place where you and your friends can cast secret votes to determine which game the Trolley takes you to next, while possibly earning bonus Jellybeans to boot!

      Details of the Travel Game during Trolley Holiday:
    • There are four (4) new Trolley Games, tentatively named: Diving Game, Pairing Game, Target Game, and Vine Game.
    • During the Trolley Holiday, the Travel Game is played along with a set number of Trolley Games, with the Travel Game first followed by a Trolley Game etc... for a total of six (6) rounds.
    • Use votes to help control the Trolley towards a particular Trolley Game destination. Unused votes will be converted into Jellybeans at the end of the game, but you will earn a lot more by trying to steer the Trolley towards your secret goal which will net you lots of Jellybeans! Don't get out-voted by others!
    • After each Trolley Game the Jellybeans you earn will be converted into more votes for use to help control the Trolley. At the end of the Travel Game, unused votes will be multiplied by a number for a total number of Jellybeans earned. The size of the multiplier and number of bonus Jellybeans at your secret goal is determined by the number of Toons playing in each session.

    Other notes on the new Trolley Games:

    • In the multiplayer version of the Pairing Game, each Toon can only flip over one card at a time so you must work together to find matches.
    • In the Diving Game, use the "UP" arrow key to move your Toon towards the direction he or she is pointed. The "DOWN" arrow key does not make your Toon dive! Use the "LEFT" and "RIGHT" arrow keys to turn your Toon towards the bottom of the ocean and use the "UP" arrow to dive deeper.
    • In the Target Game, make sure to keep steering your Toon with the arrow keys after you've opened your umbrella for that perfect landing!
    • *** KNOWN ISSUES*** In the Vine Game, the vines have a graphics problem that makes them look very odd. Also when the time runs out it takes a while for the game to transition to the Jellybean award screen, please be patient as the game is not locked up/frozen. We will fix these issues with the Vine Game upon next release.
    • *** KNOWN ISSUE *** Currently when you enter your house on your Estate you will crash. Please refrain from going into your house and instead play lots of Trolley Games! We will fix this problem on the next release.

    *** Mac Toons Please Note ***

    The new update is currently not available for our Mac Toons. We sincerely apologize and appreciate your understanding and patience. We are working as fast as we can to make the Mac client for this update available upon next release.
    March 3, 2007 [sv1.0.25.14.test]

    • Attention TEST Toons!! The winner of the last Toon Species Election has arrived in Toontown! Let's give a Toontastic welcome to our newest friends the Pigs!


    February 25, 2007 [sv1.0.25.13.test]

    • Fixed a crash causing bug having to do with Whispering a Player/DXD Friend after he/she has logged off.
    • Further tweaks to the behavior of Player/Toon Friends panels when you interact with friends within Toontown or between Toontown and DXD.


    February 23, 2007 [sv1.0.25.12.test]

    • Made some tweaks to the Players Friend panel.
    • Made the font smaller for the Toon name on top of the Whisper OpenChat box so long Toon names won't crowd into the typed text.


    February 22, 2007 [sv1.0.25.11.test]

    • Made changes so that Player Friends panel will correctly indicate the location of a Player Friend who's going on/offline.
    • Made changes so that the appropriate dialog box opens when you respond to a SOS from a Player Friend who has logged off after asking for help.


    February 21, 2007 [sv1.0.25.10.test]

    • The Friends button on the Toontown Friends Panel will be grey'ed out for Player/DXD only Friends. To become Toontown Friends with someone you are already Player/DXD Friends with, you must be nearby each other and click on the onscreen name.
    • The bug where Player/DXD Friends were not listed in the Toon SOS Friends list has been fixed.
    • Fixed a problem which caused SpeedChat emotes to not properly display in DXD chat window.
    • Fixed a crash which occurred when you click on a Whisper chat bubble from someone who'd just logged off.
    • Fixed some text formatting issues in the Toon/Player Detail Panel.


    February 18, 2007 [sv1.0.25.9.test]

    • Toontown True Friend Codes have been updated to include the "TT" prefix (e.g. TT a3b c4d). All unredeemed True Friend Codes will no longer work, new codes must be generated to make Toontown True Friends. Account level DXD True Friend Codes are not affected by this update.
    • The "GoTo" button on the Friends Panel now works correctly between Toons who are only DXD account level True Friends but not Toontown Friends.

    *** KNOWN ISSUES***

    • The "Friends" button still does not work between Toons who are only DXD account level True Friends. We are working on the fix and will release it as soon as we can, thank you for your patience!


    February 16, 2007 [sv1.0.25.8.test]

    Attention Test Toons! We have revised the release notes for sv1.0.25.7.test to include more information regarding the new Disney XD experience. Please read it carefully as it will help you take advantage of the new features available and better manage your new DXD account.

    New bug fixes:

    • You will now be able to click on a Whisper bubble to bring up a chat box and reply to the Whisper's sender.
    • In the Player Friend detail panel, the correct location of "Offline" will now be displayed for Player Friends who are not logged into any Disney products.

    *** KNOWN ISSUES***

    • Currently, if two Toons are only Player Friends (True Friend token exchanged in DXD) and not Toon Friends, the GoTo and Friends buttons on the Friends Panel will not work correctly. We are working on a fix and it will be part of the next release.


    February 15, 2007 [sv1.0.25.7.test]

    Attention Test Toons over age 13! We need you to go above and beyond, and help us test using your TEST Toontown account and chat in the new Disney XD on Disney.com!

    Here's what we need you to do:

    • Log into play.test.toontown.com and verify your account name and password. It is possible that you may be prompted to choose a new account name. If so, please go ahead and complete that process. Do not start playing Toontown yet!
    • Go to <a href="http://disney.go.com/dxd">Disney XD</a> on <a href="http://www.disney.com">Disney.com</a> and log in using your Toontown TEST account name and password and create a D-Name.
    • Set your chat permissions in DXD to allow True Friends (was Secret Friends) through the "Open Chat With Unlimited True Friends" option under the Communication Preferences Tab in your DXD Account Manager.
    • Create and exchange DXD True Friend Codes (was Secret Friends) with people you know who have also created a D-Name. You'll then be able to Chat with your True Friends no matter where either of you are in the Disney.com network, including from within Toontown.
    • Log into Toontown and chat with your new D-Name friends.

    For more details about D-Names, DXD, and chat permissions please visit:

    <a href="http://home.disney.go.com/guestservices/faqs#community8">http://home.disney.go.com/guestservices/faqs#community8</a>


    Once you have some True Friends, we want you to check out the new Friends List features.

    • Friends listed in green are SpeedChat friends, and those listed in blue are True Friends (was Secret Friends) who you can chat openly with. This color scheme better matches the colors of the OpenChat and SpeedChat buttons.
    • Player Friends will be highlighted in BOLD when they are logged into Toontown.

    The Friends List also has new tabs:

    • Online Toon Friends - This list only your Toontown friends who are currently online, by Toon name.
    • All Toon Friends - This lists all of your Toontown friends, by Toon name.
    • Online Player Friends . This list only your Disney.com account friends who are currently online, by D-Name.
    • All Player Friends . This lists all of your Disney.com account friends, by D-Name.
    • Each Friends List tab now sorts alphabetically within each color group.

    Please try out the new features and let us know what you think! Be sure to report any bugs via our <a href="http://play.test.toontown.com/reportBug.php">Report a Bug page</a>!



    February 14, 2007 [sv1.0.25.6.test]

    • This is a maintenance release.


    February 8, 2007 [sv1.0.25.5.test]

    • Improved Friends List sorting.


    February 4, 2007 [sv1.0.25.4.test]

    • Fixed whispering crash bug.


    February 3, 2007 [sv1.0.25.3.test]

    • Fixed crash bug which occurs when one purchase gifts for friends from the Cattlelog.
    • Fixed crash bug which sometimes occur when your Toon attempts to retrieve your deliveries from the Mailbox.


    February 1, 2007 [sv1.0.25.2.test]

    • Attention Test Toons! When you log in to play.test.toontown.com, it is possible that you may be prompted to choose a new account name. If so, please go ahead and complete that process.

    *** Known Issues ***

    • The game currently crashes when you attempt to purchase gifts for friends from the Cattlelog. Please refrain from doing so!


    January 23, 2007 [sv1.0.25.1.test]

    • This is a maintenance release.



    January 17, 2007 [sv1.0.24.24.test]

    • This is a maintenance release.



    January 16, 2007 [sv1.0.24.23.test]

    • This is a maintenance release.



    January 8, 2007 [sv1.0.24.21.test]

    • This is a maintenance release.


    January 7, 2007 [sv1.0.24.20.test]

    • Fixed a bug that caused the Grand Touring trophy to not be awarded if one or more of the races used were from a Grand Prix. Note the trophy would had been awarded after completing the next non-Grand Prix race.


    December 29, 2006 [sv1.0.24.19.test]

    • Added several fixes to stabilize Toontown and stop the periodic crashes.
    • Fixed bug which kept a sound effect from playing when your Toon goes up in shovel skill level.


    December 18, 2006 [sv1.0.24.18.test]

    • This is a maintenance release.


    December 15, 2006 [sv1.0.24.17.test]

    • Fixed a problem with Estate Gardening where you'd receive a congratulatory message every time you harvested an eight bean flower.


    December 13, 2006 [sv1.0.24.16.test]

    • This is a maintenance release.


    December 4, 2006 [sv1.0.24.15.test.v2]

    • Mac Only: A new browser plug-in is available for installation. Please login through the Toontown TEST main website for automatic download and install. This fixes a problem with proper Mac OSX version detection.

    *** KNOWN ISSUE ***

    • Mac Only: For those who login to Toontown via the website "PLAY" button, please make sure to close your Launcher application after you've exited your game before logging into the other Toontown (ie. leaving TEST to go play LIVE).


    November 30, 2006 [sv1.0.24.15.test]

    • This is a maintenance release to enhance game stability.


    November 29, 2006 [sv1.0.24.14.test]

    • Fixed a bug which would cause an exit crash if you tried to return your Doodle at the Doodle Shop, cancel, then exit the game.
    • Mac Only: A new Launcher is available for installation. Please login through the Toontown TEST main website for automatic download and install. This new Launcher will fix a problem with the creation of the Logs folder which Toontown requires to run properly.


    November 28, 2006 [sv1.0.24.13.test.v4]

    • Fixed a problem having to do with going to your Estate and teleporting back to the playground which could lead to game instability and increased latency.
    • Mac Only: A new browser plug-in is available for installation. Please login through the Toontown TEST main website for automatic download and install. This new plug-in will now properly minimize the web browser when you re-enter Toontown using the "Play" button on the Toontown webpage after exiting.


    November 27, 2006 [sv1.0.24.13.test.v3]

    Mac Only: There is a new Launcher and new browser plug-in for installation. Please login through the Toontown TEST main website for automatic download and install.

    • Fixed a problem with the Launcher where the game installation music would continue after it had finished installing.
    • Fixed a bug that caused you to not be able to re-enter Toontown via the "Play" button on the "Thanks for Playing" exit page after you've exited Toontown.


    November 23, 2006 [sv1.0.24.13.test]

    • Fixed a bug that allowed Cogs to still engage you in a battle after you've clicked on the "Exit Toontown" button in your Shticker Book.
    • Mac Only: After you exit Toontown your web browser will now be brought to the foreground and display the appropriate exit page.


    November 22, 2006 [sv1.0.24.12.test]

    • Fixed a bug that caused crashes.
    • Mac Only: There is a new plug-in and Launcher that will require logging in through Toontown TEST's main page in order to download. They contain bug fixes and improvements pertaining to game client patching, logging, and error handling.


    November 21, 2006 [sv1.0.24.11.test]

    • Made some changes to enhance game stability.
    • Mac Only: The "Player's Guide" button on the Launcher will now correctly display the Player's Guide page in your web browser.


    November 17, 2006 [sv1.0.24.10.test.v2]

      Mac Only
    • A new plug-in has been released so next time you login through the Toontown webpage you will have to install it and restart Safari before the Launcher will start.


    November 17, 2006 [sv1.0.24.10.test]

    • This release contains some behind-the-scenes fixes.
    • Mac Only: A new Launcher will download prior to Toontown starting. The "Report a Bug" button should now take you to the correct bug reporting page. It will also now recognize a few standard error/exit codes, and if necessary, take you automatically to appropriate pages once your Toontown game client has exited.


    November 15, 2006 [sv1.0.24.9.test]

      Mac Only
    • The Launcher application should now have the "Flippy" icon once again, while Toontown itself received a new icon on the Dock.
    • Fixed an issue PowerPC Mac users were having with downloading and patching Toontown.
    • Made some changes to the way the plug-in download behaves. Please note you will have to restart your browser and navigate back to the Toontown Test homepage after the new plug-in is installed in order to launch the game properly.



    November 14, 2006 [sv1.0.24.8.test.v2]

    Mac Only

    • The Launcher application received a new Dock icon.
    • The "Report a Bug" button replaces the "Top Toons" button in the Launcher.

    *** KNOWN ISSUES ***

    Mac Only

    • You may need to reload your browser when the plug-in finishes downloading in order to successfully download the new Launcher. Also make sure your old Launcher is not running during the update.
    • The new "Report a Bug" button in the Launcher currently generates a page meant for PC users. This will be fixed in the next release.



    November 13, 2006 [sv1.0.24.8.test]

    • Fixed a bug that caused problems with purchasing gags if you had any Level 7 gags in your inventory.


    November 10, 2006 [sv1.0.24.7.test]

    • Made changes to gags so that Level 7 gags no longer count toward the maximum number you can have.
    • Fixed an exit crash which could occur if your Toon had put on the Cog Suit disguise prior to exiting.
    • Mac Only: Fixed music problems when running on PowerPC Macs.



    *** KNOWN ISSUE ***

    • Mac Only: You may experience problems downloading the update or viewing the new release notes in the Launcher due to a caching problem. Refreshing your browser should clear these issues. We are working to fix this problem.



    November 9, 2006 [sv1.0.24.6.test]

    • Fixed crash on exit if you had previously looked at the Gag Track training page in your Shticker book.
    • Fixed word wrap issue with the Cannon game rental Cattlelog item.
    • Fixed a rare crash which occurs if you exit Toontown right after teleporting somewhere.
    • Fixed crash which could occur if you exit right after looking at Doodle trick items in your Cattlelog.


    November 8, 2006 [sv1.0.24.5.test]

    • Fixed remaining crashes resulting from exiting Toontown after defeating the C.F.O. or the Chief Justice.
    • Fixed crash which might occur when your Toon is about to enter the Factory Foreman's silo and you have defeated every Cog in the Factory beforehand.
    • Fixed crashes which could occur if your Toon browsed the Cattlelog, bought items/gifts, or opened your MailBox before exiting Toontown.
    • Mac Only: There is now a more suitable icon and process name of the Toontown game window in the Dock.

    *** KNOWN ISSUES ***

    • Mac Only: The Toontown Launcher application might not correctly display progress of the game download via the Seltzer Bottle animation. Please be sure to let the download finish even if you do not see any changes on screen and Toontown will launch automatically. This will be fixed soon.


    November 8, 2006 [sv1.0.24.4.test]

    • Fixed crash that happens if your Toon had defeated any Goons while in the CashbotHQ Mints, SellbotHQ Factory, or during the C.F.O. battle.
    • Fixed missing sound FX for the train during C.F.O. battle victory sequence.
    • Fixed a problem with Clarabelle's button appearing over an open Cog panel.
    • Fixed issues with resizing fullscreen windows.
    • Fixed a crash that could happen when two Toons are fighting two Cogs, one uses a TNT trap and the other uses nothing during the first round, and during the second round one uses the Train trap while the other uses the Presentation lure.
    • Fixed a problem that causes Cogs already in a battle to "shuffle" around as if the battle just started if a Toon joins in while the Cogs are attacking the first Toon.
    • Mac Only: The Report a Problem page should now automatically come up with your current log file attached should you crash out of Toontown.

    *** KNOWN ISSUES ***

    • Currently, if you look at your Doodle thru the Doodle panel, finish the C.F.O. battle, or the Chief Justice battle, and exit Toontown you may crash instead of getting back to the Pick-A-Toon screen. We are working on this issue and will have this fixed soon.


    November 7, 2006 [sv1.0.24.3.test]

    • Fixed crash which occurs when you logout of Toontown after having looked at your Cattlelog.
    • Fixed crash when you go to the Mint at CashbotHQ.
    • Fixed crash when you go to the DA's Office at LawbotHQ.
    • Fixed a crash which occurs at Cashbot C.F.O. Battle.
    • Fixed a crash which happens when you try to change your Secret Friends options.
    • Fixed a rare crash caused by deleting an item from your MailBox.
    • Fixed problem with the mouse pointer's position not matching the activation zone you see on screen (ie. clicking on the Shticker Book doesn't do anything, but clicking somewhere else near it will open it).
    • Fixed issues having to do with SkeleCogs, including a crash.
    • Mac Only: Fixed music skipping and tempo issues.


    *** KNOWN ISSUES ***

    • For Mac users, you may not see the download progress after you login and the launcher window appears. Rest assured the download of the new game client is occurring and Toontown will launch when it is finished, please do not close your launcher application window.


    November 3, 2006 [sv1.0.24.2.test]

    Attention Test Toons!

    Lets give an big enToonsiastic welcome to Mac users as we invite them to join our cause against the Cogs! Toons of the World Unite!!

    • Fixed missing mini "Donald-In-The-Box" from shop window display on Silly Street.
    • Fixed crash which happens when you teleport to another Toon on the same area.
    • Fixed crash that occurs when you call another Toon for help while in Battle.
    • Fixed crash caused by shopping in the Cattlelog with a full Attic or Closet.
    • Fixed crash that happens when SkeleCogs appear.
    • Fixed problem with inverted screenshots.
    • Fixed the celebration fanfare when your Toon achieves a top level gag.
    • Fixed a problem Toons had with picking a Gag Tree while your gag inventory was full. It used to result in your Toon losing the gag off the tree, but now you won't be able to pick from a Tree (nor remove the tree) when your inventory is full.


    *** KNOWN ISSUES ***

    These issues will be resolved in the next release.

    • You will still crash if you look at your Cattlelog and logout of the game back to Pick-A-Toon screen.
    • You will crash going to the Mint in CashbotHQ.
    • You will crash going down the elevators of the LawbotHQ DA's Office.


    November 2, 2006 [sv1.0.24.1.test]

    Attention Test Toons!

    While there are no new features, this release of Toontown TEST is fundamentally different and will require you Test Toons to be on the look out for loose nuts and bolts (and the occasional Cog Wrench) around Toontown. Please let us know if you experience any crashes or see anything that's just plain weird by filling out a bug report <a href="http://play.test.toontown.com/reportBug.php">here</a>.

    • Made the hardest parts of the Tug of War Trolley game easier.
    • Fixed an incorrect camera angle for the Opera sound gag.
    • Fixed problem with long text stepping over their word bubbles in the Cattlelog.
    • Fixed a rare bug that caused the reward movie sequence for level 7 gags to not play correctly.
    • Fixed a rare crash that occurs for the Catching Game.
    • The Reward movie will no longer play if all Quests have been completed.
    • Tweaked and improved the timing of sound FX and camera movements for the High Dive gag and all Sound gags.
      *** KNOWN ISSUES ***
    • There is a crash which occurs when you logout of Toontown after having looked thru your Cattlelog. This crash will happen regardless of how much time has passed since you looked at your Cattlelog before logging out to the Pick-A-Toon screen. This problem will be fixed in a later release.
    • There is a graphics error with the mini "Donald-In-The-Box" toy on display in a shop window on Silly Street. This will be fixed in a subsequent release.

    October 23, 2006 [sv1.0.23.9.test]

    • Fixed a bug that causes your view to point at the sky when your Toon summons a Doodle in battle.
    • Added a stability fix for the Opera Sound Gag.

    October 19, 2006 [sv1.0.23.8.test]

    • Made general stability improvements.


    October 17, 2006 [sv1.0.23.7.test]

    • Fixed a bug that causes Horse, Dog, and Bear Toons to appear to hover over the ladder with the High Dive Gag.
    • Added stability enhancements for the Bugle Sound Gag.
    • Fixed a bug that causes a Cog to be invisible during the Squirt Gag.
    • Improved the wording of the fanfare message when your Toon earns the top Gag.
    • Fixed a bug in the new Trap Gag where the train track appears to be going in the wrong direction and the train disappears.

    October 17, 2006 [sv1.0.23.6.test]

    • Attention testers! Please pay close attention to the reward sequence after the battles to be sure you're seeing the correct information about Toontask progress and Gag experience. We've recently added fixes to the reward sequences.
    • Added grammar fixes for Gardening.
    • Fixed a graphics bug that might cause Cog parts to continue to be visible after the Cog explodes.

    October 14, 2006 [sv1.0.23.5.test]

    • Fixed another game crash caused by looking in another Toon's closet.
    • Fixed issue with the security goon's spotlight beam looking funny.
    • Refined the look of the Toon detail panel to better accommodate the new Gags.
    • Improved the Wedding Cake's sound fx.

    October 13, 2006 [sv1.0.23.4.test]

    • Fixed a bug where your Toon throws Wedding Cakes instead of Jury Summons in the Lawbot Chief Justice battle.
    • Fixed a bug that allows your Toon to dump the highest level Gags at the Gag Shop after finishing a Trolley Game.
    • Corrected an issue with overflowing experience on Gag Tracks where your Toon has the highest level Gags.
    • Added new sound effects for the new Gags.
    • Corrected formatting in the Toon Detail Panel so the names are centered.


    October 12, 2006 [sv1.0.23.3.test]

    • Fixed a crash that happens when your Toon uses a Trap Gag.
    • Fixed a crash that happens when viewing another Toon's closet.
    • Fixed a bug that causes the game to lock up when your Toon purchases Gags after a Trolley Game.

    *** KNOWN ISSUE ***

    It's normal to not be able to purchase the highest level of Gags from the Gag Shop. However, Toons are still able to delete them there. This will be fixed in a future release.

    October 11, 2006 [sv1.0.23.2.test]

    • Fixed a typo with Tree names.
    • Fixed a crash caused by entering an area where a rake trap has been placed.
    • Fixed a crash caused by SOS Toons that use a Sound Gag.
    • Fixed a bug with the High Dive Gag that caused it to only Toon Up the Toon who used it, and also increased the amount of Toon Up it gives.
    • Corrected issues with Toons and their Gag inventory levels after receiving new Gags.
    • Fixed an issue where the Traintrack is still appearing while your Toon uses a Lure Gag and another Cog joins the battle.
    • Known Issues: We're aware of a crash caused by purchasing Gags after playing a Trolley Game. Please avoid purchasing Gags after a Trolley Game to avoid this crash. Also, Traps Gags will also cause a crash, so please avoid using them until our next release. These issues will will be fixed shortly!

    October 9, 2006 [sv1.0.23.1.test]

    • Attention Test Toons: We have added some new Gags at the end of each Gag Track. Check them out!
    • Please note that the current sound effects for all the new Gags are not final, they will be updated in subsequent releases.

    September 27, 2006 [sv1.0.22.17.test.v2]

    • Fixed an issue with the big Watering Can that caused it to give an incorrect amount of water.


    September 26, 2006 [sv1.0.22.17.test]

    • Added new SpeedChat phrase "Sorry, I'm busy gardening!"
    • Fixed a crash bug which could occur if another Toon is checking out your garden and you leave your Estate.

    September 20, 2006 [sv1.0.22.16.test]

    • Fixed a bug that would occasionally cause a crash when you water a plant.
    • Fixed some graphics weirdness associated with harvesting gags from a tree planted on a slope.

    September 12, 2006 [sv1.0.22.15.test]

    • Made the shovel skill progression clearer to understand using new text in the congratulatory window when skill goes up.
    • Fixed crash that occurs when you pick from two fruiting gag trees then immediately head into your Toon house and then exit your Toon house thru the doors.
    • Tweaked the size of the dirt mount in single flower planters.

    September 8, 2006 [sv1.0.22.14.test]

    • Fixed a rare Estate Cannons crash.
    • Made some refinements to the watering animation.

    September 7, 2006 [sv1.0.22.13.test]

    • Fixed bug that caused Toons to freeze if they had a full flower basket and tried to remove a wilted flower.
    • There was a problem in the Gardening page in the Shticker Book where you'd have to click on the first word in a flower's name to bring up the flower's picture and Jellybean combination (clicking on the second word won't work). That has been fixed.
    • Fixed the problem where the Trap gags were not receiving their bonuses from their healthy gag trees.

    September 6, 2006 [sv1.0.22.12.test]

    • Fixed bug that caused a crash when you left your house after having picked or removed any plants in your Garden.
    • Made some refinements to the watering animation.

    September 2, 2006 [sv1.0.22.11.test]

    • Made refinements to the Gardening animations.
    • Adjusted the shovel so it fits snuggly in the hands of your Toons.
    • Corrected the name of the "Bronze Shovel", it was mistakenly named "Steel Shovel" in the last release.
    • Fixed a bug that caused problems when picking gags off gag trees which are located on slopes/hills.

    *** KNOWN ISSUE ***

      Currently there is a bug where if you remove any plant from your Garden, be it Picking a fresh flower or Removing a gnarled old tree, you will crash if you then enter your house and leave it thru the door. You can avoid this if you teleport to another location after doing any plant removal, then return to your Estate. We will fix this problem with the next release.

    August 31, 2006 [sv1.0.22.10.test]

    • Fixed a bug that caused a crash if you looked at your Gardening Specials Shticker Book page then immediately exited Toontown.
    • Made Gardening animations camera angle the same as one used for Doodles interaction.
    • Added a new SpeedChat phrase related to Gardening.
    • Made Doodles less likely to interfere with Gardening activities.
    • Fixed a bug that caused wilted gag trees to continue to give a bonus. You must keep your gag trees healthy while they are fruiting in order to receive the gag bonuses.

    August 30, 2006 [sv1.0.22.9.test]

    • Made changes to clear up some weird interactions between Estate Cannons and Gardening (ie: landing on a dirt mound or planter).
    • Fixed bug that cause the shovel to be stuck in your Toons hand after planting.
    • Made the watering volume a bit higher, and made the text indicating your Toon will not receive a skill up bolder.
    • Fixed a crash that could occur if you logout immediately after logging into Toontown.
    • Fixed a bug that caused the gag bonus from fruiting gag trees to sometimes disappear. Now gags will receive their gag bonus if your gag trees are one day away from fruiting. Previously you only received the bonus of a gag tree was already fruiting.

    August 30, 2006 [sv1.0.22.8.test]

    • Fixed crash caused by a bug in the Tag mini-game.
    • Added sound effects to Gardening.
    • Made changes to ensure multiple Toons cannot perform gardening actions on the same plant at the same time.
    • Removed the Insta-Grow Fertilizer, it will no longer be in the Cattlelog upon next Cattlelog update. Don't worry it'll be back in the future!
    • Made more stability enhancements to the Gardening system.

    August 29, 2006 [sv1.0.22.7.test]

    • Added watering can and shovel models to Gardening animations.
    • Fixed several Gardening related crash bugs.
    • Corrected an occasional problem which causes a Toon to be "locked", unable to move and missing the Shticker Book and Friends button, right after pressing a Gardening button.

    *** NOTE *** <ul

  • There is a current problem of your Toon being stuck with the shovel after planting or removing a gag tree. This shouldn't cause any game play issues and can be corrected by exiting to Pick-A-Toon screen and re-entering Toontown. We will fix this in the next update.

August 26, 2006 [sv1.0.22.6.test]

  • Fixed bug that sometimes caused the flower selling panel to pop up even when your Toon is not in your Estate and/or do not have any flowers in the basket.
  • Made some changes to fix an occasional crash which occurs when a Toon who owns the Estate leaves it while other Toons are still there.
  • Made new changes to fix the issue of Gardens not starting to grow plants.
  • Made further "look and feel" refinements to the Gardening system.

*** NOTE ***

  • Because of the on going issue of Gardens not growing, please try and start a new Toon and a new Garden and check to see if your garden will now start growing your plants properly. Flowers should bloom one day after they've been planted and watered.

August 25, 2006 [sv1.0.22.5.test]

  • You will now see a "Skill +" message briefly where your water button is after watering a plant. The button will then change back to displaying "Water".
  • You can no longer use Emotions from SpeedChat while doing Gardening actions.
  • You cannot use the Insta-Grow Fertilizer multiple times anymore. It will now be deleted from your Gardening Specials page after use.
  • Fixed a bug that sometimes caused Gardening dialogue boxes to pop up long after the activity was over with (such as watering or planting).
  • Made other "look and feel" refinements to Gardening.

August 24, 2006 [sv1.0.22.4.test]

  • Fixed a bug that caused a lot of Toon's gardens to have never started growing.
  • Added animations for watering and planting.
  • Made sure that Gardening items are not gift-able.
  • Slight change in text for Gardening skill up.
  • Fixed problem that occurs when one has a full house, receives an item in the Mailbox on top of also receiving the Gardening kit which brings up the Gardening Tutorial panel.
  • Fixed crash that occurred when Gardening skills maxed out and your Toon receives the next level of shovel or watering can. A congratulatory message will now be displayed for that occasion.
  • Fixed broken Doodle interaction.
  • Fixed crash that occurs when your Toon is watering and other Toons in your Estate leave.
  • Fixed bug that caused the SOS button to be missing when you go to a Cog Building and battle Cogs right after planting a gag tree.
  • You will no longer fall asleep while watering.
  • A result dialogue box will now appear after planting a gag tree.
    *** NOTE ***
  • Please be advised that due to the above mentioned bug a lot of Toon's gardens never started growing their plants. Those that used the Insta-Grow Fertilizer or happened to had been in their Estates when the growing cycle changed to the "next day" were not affected. If your garden is still not showing signs of growth after another day please let us know!
  • The models for the shovel and watering cans are currently missing from the gardening animations and will be added in the next release.

August 23, 2006 [sv1.0.22.3.test]

  • Fixed several crash causing bugs in Estate Gardening system.
  • Made some changes to Daisy Duck's dialogue in Daisy Gardens.
  • Fixed a bug where you will crash out when picking a flower that gives you a skill up.
  • Fixed a bug that caused Gardening Specials page to show thru other panels that were open.

August 22, 2006 [sv1.0.22.2.test]

  • Fixed problem with purchasing Insta-Grow Fertilizer from the Cattlelog.
  • Fixed issue with the Shovel and Watering skill indicators in the Shticker Book Gardening page.
  • Fixed bug that let a Toon water existing gag trees without having purchased a Gardening Kit.
  • Change the water button so that you can no longer click it as the watering animation is playing.
  • Fixed bug that caused tree signs to appear next to tree-less dirt mounds.
  • You can now only plant a higher level gag tree if you have the lower level one already planted.
  • A warning panel will now appear when you attempt to remove a lower level gag tree that higher level trees depend on for gag bonuses.
  • Made other stability enhancements to the Gardening system.

*** NOTE ***

  • In order for your Toon to receive benefits from higher level gag trees, the lower level trees of the same track must also be planted and fully grown.

    For example: If you have a Bike Horn tree, Whistle tree, Bugle tree, and an Aoogah tree, you'd have corresponding damage bonuses for all four of those gags plus you will be able to pick them when the trees are fruiting. But if you removed the Bugle tree, you will now only have bonuses for the first two gags and can only pick from those two trees, rendering your Aoogah tree powerless. You will also not be able to plant the Elephant Trunk tree until you've planted the Bugle tree back.

August 19, 2006 [sv1.0.22.1.test]

Estate gardening is here - can you dig it?

Spruce up your Toon's estate with new gardening tools! Plant jellybeans around your house, add water, and watch'em sprout! Once they've bloomed, pick'em and sell'em at the wheel-barrel to earn more jellybeans for planting!

The more you garden, the greater the variety of flowers you can plant. Advance your skills to purchase better gardening tools, earn trophies, and add to your total Laff Point level. Master gardeners can enhance their estates with statues and fountains available only from Clarabelle's Cattlelog.

And if you're running low on cream pies, plant a gag and watch a gag tree grow a stash of'em for you to pick and use in battle. Plant up to eight different trees around your estate. Plus, organically-grown gags have an advantage against the Cogs!

*** NOTE ***

It takes a day for your plants to show signs of change, so be patient! Just make sure you water them at least once a day!


August 8, 2006 [sv1.0.21.13.test]

  • Corrected missing Donald-in-a-Box graphic element in Donald's Dreamland.
  • Fixed missing sound FX when a Toon receives evidence from the witness stand during Chief Justice battle.

August 5, 2006 [sv1.0.21.12.test]

  • More minor refinements to Estate Cannon game's collision detection.

August 4, 2006 [sv1.0.21.11.test]

  • Updated Estate Cannon game with minor refinements in collision detection.

August 2, 2006 [sv1.0.21.10.test]

  • Fixed several Estate Cannon game related crashes, and improved overall stability.
  • Fixed problem some Toons had with leaving the Chief Justice Lobby.
  • Made sure the T-Shirt Contest winners' designs were available to all Toons in the Cattlelog.

July 31, 2006 [sv1.0.21.9.test]

  • Fixed crash that occurs when any type of stompers came into view.
  • The Estate Cannon scoreboard will now stay in view while your Toon is in the air.

July 28, 2006 [sv1.0.21.8.test]

  • Fixed crash that occurs when a Toon tries to enter the Estate when the game had just finished loading the Estate phase.
  • The Estate Cannon game scoreboard will now disappear during Fishing, and reappear when the Fishing ends.

July 28, 2006 [sv1.0.21.7.test]

  • Fixed crash bug that occurs whenever a special effect with particles were visible (Cog attacks, Cog explosion, Toon-up/Gag-up/Jellybean-up SpeedChat phrases etc).

July 27, 2006 [sv1.0.21.6.test]

  • Fixed the shirt sleeves of the watermelon T-shirt design. They now match the body of the shirt.
  • More stability enhancements to Estate Cannon game.
  • Toons should now have shadows while walking on dirt paths in the Estates.

*** KNOWN ISSUES ***

  • Please refrain from fighting Cogs for now, as that will crash your game client and boot you out of Toontown. We will fix this problem with the next update.

July 25, 2006 [sv1.0.21.5.test]

  • Fixed graphics glitch that caused the insides of chimneys at your Estate houses to be see-thru.
  • Revised whisper text that denote start/end of the Estate Cannon game's Toon-up mode.

July 21, 2006 [sv1.0.21.4.test]

  • Fixed crash caused by switching between windowed/full screen modes while also changing screen resolution.
  • Tweaked positions and angle of cannons a bit in Estate Cannon game.

July 19, 2006 [sv1.0.21.3.test]

  • Six cannons will be available for rent for a 48 hour period in your next issue of Clarabelle's Cattlelog. Play in pinball mode, where a high score is awarded for careening off the most objects, or in Toon-Up mode, where the more times you hit the floating target (while the clock is ticking!), the more Laff Points are restored.
  • Winning designs from the T-Shirt Design Contest - 3 US winners and 1 UK winner - are now available for purchase from Clarabelle's Cattlelog.
  • Fixed an issue with the game sometimes incorrectly assigning DirectX 7 (which is no longer supported) and thus would result in the player unable to start Toontown.

July 15, 2006 [sv1.0.21.2.test]

  • Fixed issue with Donald's Dock being inaccessible. You can use Toons that are in that playground again.
  • Fixed problem with particle special effects.
  • Fixed an issue with the SpeedChat and Friends List "roll over" highlighting being stuck.
  • Fixed a game crash bug.

July 13, 2006 [sv1.0.21.1.test]

    Attention Test Toons!! Toontown has gone through a major toon-up and we need your help! While nothing seems different, many fundamental systems have changed to help improve your Toontown experience. Please play through all parts of the game. If you find anything amiss please report it via the <a href="http://play.test.toontown.com/reportBug.php">bug report page</a>. Leave no stone unturned, we're countin' on ya!



May 19, 2006 [sv1.0.20.19.test]

  • Fixed a bug that will make sure Toons receive the reward for defeating the Chief Justice.
  • Fixed a ToonTip typo which referred to Jury Notices as "Summons".
  • Fixed a ToonTask typo which referred to Sticky Lou as a girl Toon when he is in fact a boy Toon.
  • Fixed a bug that caused problems with gift purchases for Toons with international characters in their names.
  • Fixed a recurring crash causing bug as a result of Toons being able to sometimes skip the battles in-between elevators inside the DA's Office floors.
  • Fixed a crash causing bug that had to do with the Mailbox in your Estate.

May 2, 2006 [sv1.0.20.18.test]

  • Fixed a few crash causing bugs.
  • Slightly tweaked the hardest case Chief Justice battle for play balance.
  • Added SpeedChat phrase for telling other Toons your evidence weight bonus during Chief Justice battle. If you have no bonus it will not be available.


April 29, 2006 [sv1.0.20.17.test]

  • Tweaked evidence weight bonus during toughest case Chief Justice battles. Now Toons will receive 1 weight bonus for every juror after the first successful one seated. For example, if you were able to seat 3 jurors, your evidence will have a weight bonus of 2, for a total of 3.
  • Fixed a typo in Dr. Pullyurleg's dialogue when he offers you a new gag track to pick.

April 28, 2006 [sv1.0.20.16.test]

  • There are some changes for Chief Justice battle at the higher difficulty (the 9th Cog appears during the trial).
    • For each juror a Toon puts on the jury successfully, his or her evidence will have a bonus weight of 1. For example, if a Toon were able to put 3 jurors successfully onto the jury the total wait for her evidence would be 4 (1 + 3 bonus). During the bonus state (when all Cogs are stunned) this would double to 8! If you did receive a bonus weight to your evidence it will be indicated on your screen.
    • You can now click on other Toons in the Chief Justice battle to see their health, and the Friends Panel should also appear.
    • The ammo indicator during the cannon jury selection will now blink when you are about to run out of shots.
    • Further tweaking of how often the Chief Justice performs his area attack.
    • It should now be easier to hit the pan on the scales of justice when it is very low (ie when Toons are winning!).
    • As a way to foster the testing of these changes Toons with a Big Wig suit can enter the Chief Justice elevator without the need to earn enough Jury Notices.
  • Made changes to help correct some elevator woes inside the DA's Office Lobby.
  • Sellbot HQ's Factory Goons will now do less damage than previous.
  • Fixed the graphics issues with the snow flakes in The Brrrgh.
  • The names of Toons with the Polar Bear effect should now be legible.
  • Fixed a few crash causing bugs.


April 25, 2006 [sv1.0.20.15.test]

  • Optimized District balancing code to enhance the Toontown experience.

April 22, 2006 [sv1.0.20.14.test]

  • Increased amount of Jury Notices awarded for all DA's Office elevator floors.
  • Fixed server crash bug which could occur during Chief Justice battle.

April 20, 2006 [sv1.0.20.13.test]

  • The Chief Justice battle bonus state will now last for 20 seconds, during which time all Toons will receive a 10 Laff Toon-up and can be done every 60 seconds. The Chief Justice area attack will now occur less frequently, and will not occur twice in a row.
  • Added a sound effect for the jury box moving backwards during jury selection.
  • Corrected a graphics imperfection on the front door inside Courtroom Lobby.
  • Fixed a crash having to do with the elevators.


April 19, 2006 [sv1.0.20.12.test]

  • Fixed odd looking light beam coming out of security Goons in DA's Office.
  • The correct number of Jury Notices will be awarded now in DA's Office.
  • You will no longer need to press the button at the end of a Laser Field puzzle if you successfully complete it. This does not apply to Avoid The Skulls and Skull Finder since you have to press the button in order to complete the puzzle.
  • There will now be more Gag-up barrels in Lawbot Elevator D's Office floors.
  • Fixed several more crash bugs.


April 19, 2006 [sv1.0.20.11.test]

  • Fixed several crash bugs.
  • Added some twists to the Chief Justice battle: When all the Cogs are stunned all Toons in the battle will enter a bonus "state" and receive a Toon-up of 5 Laff points as well as having their Evidence be twice as effective on the scales of justice. This state lasts for 10 seconds and can only be achieved once every 70 seconds. In response the Chief Justice will now have a chance to perform an area of effect attack which will knock all the Toons off their feet!
  • The Chief Justice elevator will now correctly show all Toons riding it.
  • Some props have been re-arranged in the DA's Office.
  • There will now be more rooms with Gag-ups in Elevator C and D offices, but their types will now be random.
  • The Shticker Book will map page will now correctly report your location when in one of the DA's Office floors.
  • Toons will no longer look like they're floating while inside Elevator D in DA's Office.

April 18, 2006 [sv1.0.20.10.test]

  • Another round of graphics and gameplay improvements to Lawbot HQ.
  • Toons will now receive a Toon-up when a Laser game is successfully completed. This applies to all Toons in the same room the puzzle is solved.
  • Added new sound effects to some props in the DA's Office.
  • Goons inside DA's Office now sport security guard hats instead of hardhats.
  • Fixed a bug that caused only one dancing Toon to be visible after defeating the Chief Justice.
  • The defense's pan on the scale should be easier to hit as victory nears.
  • Toons can no longer stand on the scales of justice.
  • During higher difficulty encounters with the Chief Justice friendly evidence hits will yield higher Toon-ups.
  • Added more Chief Justice battle specific SpeedChat phrases.
  • Fixed several crash causing bugs.

April 14, 2006 [sv1.0.20.9.test]

  • Added new sound effects to Chief Justice battle.
  • During jury selection cannon game, Cogs will now take longer to reclaim a juror's seat.
  • Summon Cog button will disappear once all the summons have been used up.
  • Fixed a text alignment problem with "Jury Notices" appearing outside its box in progress reward panel.
  • Improved some graphics elements in DA's Office floors.
  • Fixed several crash bugs.

April 14, 2006 [sv1.0.20.8.test]

  • We have re-enabled Teleporting between Districts. Thanks for your cooperation and understanding!
  • Fixed bug that was causing incorrect amounts of Jury Notices to be rewarded in DA's Office.
  • Made more improvements to "look and feel" to DA's Office various rooms, props, and Laser Games.
  • Made the Laser Game "Avoid the Skulls" slower.
  • Improved the Summon Cog button in the Cog Gallery Shticker Book page.
  • During the Chief Justice battle you will now see Cogs and Toons seated in the juror's seats.
  • Added taunts for the Chief Justice to use during battle.
  • Improved the look of the scales of justice in Chief Justice battle.
  • More play balancing of Chief Justice battle: it should be a bit easier to defeat him now.

April 13, 2006 [sv1.0.20.7.test]

Attention Test Toons! We are testing some new changes that have to do with District population balancing, and so for just one day we are disabling the ability to Teleport to different Districts, and when you try to you will get a message saying that particular District's full. This is not a bug so please refrain from reporting it. We are very sorry for any inconvenience this may cause you during your Test game play but we feel it is necessary so that we may provide all Toons a more Toontastic experience in the future.

  • Toons will no longer have their Cog suit on while inside the DA's Office Lobby.
  • Added Lawbot HQ specific props to DA's Office floors, and made further "look and feel" improvements.
  • Tweaked Laser game titles to be more self explanatory.
  • Fixed some more Toontask text typos.
  • Added more Chief Justice battle SpeedChat phrases.
  • A new icon is used to depict the evidence in your possession during Chief Justice battle.
  • Fixed a bug that caused number of Toon jurors successfully launched into their chairs to not count. Now the starting scales of justice position will reflect the number of Toon jurors.
  • Made more play balance changes to Chief Justice battle.
  • Tweaked DA's Office difficulty and amount of Jury Notices awarded.

April 12, 2006 [sv1.0.20.6.test]

  • Made lots of improvements to LawbotHQ's "look and feel", as well as enhancing the graphics to the DA's Office and Chief Justice battle areas. Please let us know if you find more graphics glitches (grey space, walls you can walk thru etc).
  • The time of freebie tries at defeating the Chief Justice is at an end! From now on Toons must have earned enough Jury Notices in order to enter the Courthouse Lobby elevator to get to the Chief Justice.
  • You no longer have to touch the cannon after each time you fire it during jury selection in the Chief Justice battle.
  • Made another attempt to fix the problem of Cogs disappearing when they should be exploding after losing a battle.
  • Tweaked some Laser Field games, changed some of their names so they'd be more self explanatory.
  • Fixed the problem where reward effects on Toons went away when entering Chief Justice battle.
  • Fixed several Lawbot HQ related crash bugs.
  • Added LawbotHQ and Chief Justice specific SpeedChat phrases. Remember Chief Justice related phrases are only available during the Chief Justice battle.
  • It will now be less common to receive the Cog Invasion summon reward for defeating the Chief Justice.
  • Another round of play balancing in the DA's Office floors.

April 11, 2006 [sv1.0.20.5.test]

  • Made some changes to balance the amount of Jury Notices earned in each DA Office floor.
  • Improved graphics (doors, elevators) to Lawbot HQ.
  • There are now signs above each elevator in the DA's Office Lobby.
  • Fixed the "floating" problem when entering Lawbot HQ through tunnel.
  • Fixed the problem of elevator doors not closing all the way in the DA's Office.
  • Further play balanced the Chief Justice battle. The difficulty of the Chief Justice battle is based on the average number of times a group of Toons has defeated the Chief Justice. A group of Toons fighting the Chief Justice for the first time will have an easier setting (more evidence, less gavels, less lawyers) than those who have defeated him dozens of times.
  • Fixed "can't summon Cogs" problem in Polar Place. Now buildings will regularly be taken over by Lawbots.
  • Fixed a problem in Kart Racing where the race progress GUI sometimes did not appear in a timely manner.

April 7, 2006 [sv1.0.20.4.test]

  • Fixed the various "eye" graphics glitches on NPCs.
  • Fixed the "Estate door" crash. You can now enter your houses once again!
  • Fixed the order of some quests. If your current quests "switched" to the correct one don't worry, any progress you've earned still counts!
  • Fixed a few places that let you slip into "grey space". Please tell us if you find more!
  • Fixed a graphics problem that made Cogs disappear when their explosion animation plays.
  • The Lawbot Cog Disguise page in your Shticker book now says "Jury Notice" in place of "Merits".
  • Fixed a crash that occurs when playing "Avoid the Skulls" laser game.
  • Fixed more Toon Task text typos.

April 7, 2006 [sv1.0.20.3.test]

  • Fixed two bugs that caused crashes during the cannon portion of Chief Justice battle.
  • You can no longer summon Cogs to the Lawbot HQ plaza.
  • Added a new Laser Field game "Three In a Row".
  • Made changes so Toons can no longer sneak past any Cog battles in the DA's Office floors.
  • Changed difficulty of Chief Justice Battle: you will now get less evidence per "touch" with the witness stand, and each now weigh less while the prosecution's now weigh more.
  • More typo fixes in Task dialogue texts.

*** KNOWN ISSUES ***

  • There is still an issue with going to your house on your Estate causing crashes. Please do not touch the front door nor click on the Clarabell icon to go to your house or you will crash!
  • Mickey is still missing his right iris.

April 5, 2006 [sv1.0.20.2.test]

  • Fixed several bugs that were causing game crashes.
  • Fixed several misspellings in street signs and SpeedChat.
  • Improved rendering of Virtual Cogs in laser field battles.
  • Made the floors in the court room reflective.
  • Toons can no longer teleport to a friend that's inside the LawbotHQ Lobbies.
  • Improved the gavels and witness stand in the court room during Chief Justice battle.
  • During jury selection the cannons will now shoot various NPC Toons instead of the player Toon.

*** KNOWN ISSUES ***

  • A graphics glitch caused Mickey's right iris to be missing.
  • This just in! There is a bug that causes your game to crash if you enter your House in your Estate. Please refrain from doing so! Go test out Lawbot HQ instead!

April 5, 2006 [sv1.0.20.1.test]

Attention Test Toons! Lawbot HQ is upon us! Start your journey in The Brrrgh, where you'll find a new tunnel that leads to Polar Place. Complete the quests and make that shiny new Cog Suit to infiltrate the halls of injustice! Battle legions of Lawbots and make your way to the corrupt Chief Justice, who's bent on putting every good Toontown citizen in the slammer! The phony evidence is stacked against you! Are You Toon Enough?

  • LawbotHQ is still in beta, please help us make it as fun and challenging as possible by letting us know of any bugs or glitches. We will update the release notes with "Known Issues" so that Test Toons don't report the same bug over and over. Please check this page before submitting a bug report! Toons of the World Unite!

*** KNOWN ISSUES ***

  • Currently the area around the doors in Lawbot HQ can be passed through into "grey space". This will be fixed on the next release.
  • To help get as much testing as possible we currently have disabled the need to earn enough Merits (Jury Notices) in order to battle the Chief Justice. This is not a bug and will continue until we feel sufficient testing has been done. After that time Toons will have to earn enough Jury Notices in order to be able to battle the Chief Justice.
  • There is a graphics glitch that causes your Toon to briefly "sink" into the floor when you come out of the elevator in the Lawbot HQ "DA's Office".

Other Bug Fixes and Changes

  • Fixed a bug that caused a crash when someone finishes a Kart race right when they "Time Out".
  • We've changed how our Districts Shticker book page looks and works. Let us know what you think!
  • Fixed the Whole Cream Pie delivery quest text so directions to Tom will be given by Fifi.
  • Some dialogue concerning Cog Summons have been changed.
  • The number of Merits earned in Sellbot Factory has been increased by a factor of two. This does not affect the gag experience multiplier.
  • The Knock-Knock joke contest winning entries have been added to Polar Place.
  • Screenshots will no longer have debug text all over the image.




March 27, 2006 [sv1.0.19.9.test.v2]

  • Fixed a rare bug that causes the game to crash when Toons teleport across districts in and out of each other's Estates.

March 21, 2006 [sv1.0.19.9.test]

  • Fixed a bug that occasionally causes Toons to crash out if they are near other Toons getting on and off the race starting pads in Goofy Speedway.

March 20, 2006 [sv1.0.19.8.test]

  • Rolled back the fix detailed in sv1.0.19.2.test regarding the incorrect rewards/progress reporting at the end of a battle.

March 17, 2006 [sv1.0.19.5.test]

  • Fixed a bug that was causing Doodles to walk away from Toons right after performing a trick.

March 15, 2006 [sv1.0.19.4.test]

  • Toontown updated with latest game server code, please play through all aspects of the game and let us know if you encounter any bugs!

March 11, 2006 [sv1.0.19.3.test]

  • Fixed a bug that caused some Toons' Estates to sometimes "disappear" and become inaccessible.
  • Fixed a graphics issue that caused some players to see incorrect colors/textures and other graphics glitches.
  • Fixed a crash that occurs when a player uses international characters in chat.

March 09, 2006 [sv1.0.19.2.test]

  • Fixed an issue with Minnie having missing textures on the front of her shoes (they looked like they had holes).
  • Fixed a crash that occurs when some players try to switch to full window mode.
  • Fixed crash which occurs if a player switches Toons after having thrown a pie in a Karting Toon Battle.
  • Fixed a rare crash which happens when a Toon finishes a Kart race just as he or she is about to "time out" of the race for taking too long.
  • Fixed a problem which caused incorrect reporting of progress and rewards at the end of a battle in the rewards window. This only applies to Toon Tasks which are Cogs related (i.e. defeat X amount of Lawbots).
  • Fixed the strange "scarecrow" sad animation for tall, female Dog Toons wearing a skirt.

March 03, 2006 [sv1.0.19.1.test]

    Attention Test Toons!! Toontown has gone through a major toon-up and we need your help! While nothing seems different, many fundamental systems have changed to help improve your Toontown experience. Please play through all parts of the game. If you find anything amiss please report it via the <a href="http://play.test.toontown.com/reportBug.php">bug report</a> page. Leave no stone unturned, we're countin' on ya!

February 22, 2006 [sv1.0.18.39.v3]

  • Applied data clean-up patch. If you notice any loss of data on your account or Toon, please submit a report.

February 8, 2006 [sv1.0.18.39.v3]

  • Made a fix to curb recent crashes having to do with Teleporting to your own or your friend's Estate.

February 1, 2006 [sv1.0.18.39.v2]

  • The Grand Touring trophy issue is fixed, and the trophy should be properly awarded now.

January 26, 2006 [sv1.0.18.39]

  • We've been made aware that some players may still be having issues with the Grand Touring trophy. We are looking into it and apologize for the inconvenience

January 19, 2006 [sv1.0.18.38]

  • Some changes have been applied to Karting so it is less likely for a Kart to end up in "grey space" outside of a track, and if it happens the Toon and Kart will be teleported back onto the track.
  • The "skid/smoke" effect will no longer show up while a Kart is flying in midair while taking a corner.
  • Fixed a bug that caused Toons who timed out during a Grand Prix race to immediately time out again when they try to enter another Grand Prix race.
  • Fixed a background graphics issue with Airborne Acres Reverse track where one might have seen a black "tear" in the landscape.
  • Fixed bug that caused qualify and race win trophies to not be awarded for the new tracks.

January 12, 2006 [sv1.0.18.37]

Start your engines! Goofy Speedway has expanded and now features three additional racetracks, as well as a Grand